2.3 KiB
Here’s the Tactics (Wit) tree, built around battlefield coordination, control, and leadership synergy:
Tier 1 (Tactics 1+)
-
Ambush Planner – Mark a die as Effectful when rolling for Initiative; on success, all allies gain +1 die to their first action.
-
Flank Order – When an ally attacks a foe you also threaten, they may reroll 1 die if you have line of sight.
-
Quick Rally – Once per scene, spend 1 APR to remove a Slight or Fatigue from one ally within Presence meters.
Tier 2 (Tactics 2+)
-
Battlefield Mastery – On a successful Tactics roll (Wit + Tactics), a number of allies equal to successes gain +1 die on their next attack or defense.
-
Strategic Withdrawal – Mark a die as Persistent; on success, all allies within range may disengage without provoking attacks.
-
Coordinated Strike (Tactics/Melee) – When you attack a target after an ally attacked them, mark a die as Powerful; add its value to Injury if successful.
Tier 3 (Tactics 3+)
-
Exploit Weakness – On a successful Tactics roll, choose a target; all allies gain +1 die to actions against that target for the round.
-
Counter Formation (Tactics/Shields) – When enemies attempt to surround you, mark one die as Lucky; on success, all allies in your formation gain +2 dice on defense until your next turn.
-
Commanding Presence (Tactics/Command) – Once per round, you may allow one ally to reroll their entire dice pool on a failed action.
Tier 4 (Tactics 4+)
-
Turn the Tide – When an ally is Subdued or Wounded, spend 1 APR to immediately grant all allies +1 APR and +1 die to their next action.
-
Master of the Field – Once per scene, mark a die as Persistent; on success, reposition all allies and enemies within Presence meters by 2m as you dictate.
-
War Leader (Tactics/Command) – Allies within Presence meters gain +1 die to all rolls while you are standing; if you are Subdued, they immediately gain 1 Fatigue.
Why It Fits
-
Strong team buffs: Bolsters allies, manages enemy pressure, and rallies morale.
-
Synergy: Connects naturally with Melee, Shields, and Command abilities.