vaelora/Rules/Ability Trees/Skills/Occult/Attune (Spirit).md
2025-08-01 09:16:36 +02:00

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Your senses brush the veil, catching glimpses of spirits, magic currents, and the unseen.
## Tier 1 (Attune 1+)
* Second Sight Mark a die as Effectful; on success, sense the presence and general mood of nearby spirits.
* Resonant Touch When handling magical artifacts or spirit-touched items, mark a die as Persistent; on success, gain 1 clue about its purpose or history.
* Numbing Chant Once per scene, you may reduce the Fatigue or Slights from magical exposure by 1 for yourself or an ally.
## Tier 2 (Attune 2+)
* Ward the Self Mark a die as Persistent when resisting possession or magical backlash; keep it until you succeed or the scene ends.
* Whispered Bargains On success margin 2+, you may ask a spirit 1 brief question without a formal pact (spirit is not bound to answer truthfully).
* Hollow Your Presence You may suppress your aura briefly, gaining +1 die to avoid detection by spiritual entities.
## Tier 3 (Attune 3+)
* Sense the Flow You may always detect magical currents and spirit anchors in the area; mark a die as Lucky when locating them.
* Borrowed Power (Attune/Rituals) You may channel a willing spirit for +1 die on 1 action; failure inflicts 1 Slight or Fatigue.
* Counter-Bleed When an ally suffers magical backlash, mark a die as Effectful; on success, you absorb or redirect 1 Injury or Fatigue.
## Tier 4 (Attune 4+)
* Deep Harmony Once per session, you may nullify 1 minor spirit effect or magical hazard by “tuning” yourself to it.
* Seers Echo Mark a die as Persistent; on success, receive a fleeting vision of the near future or a distant spirits location.
* Attunement Mastery You no longer take penalties from hostile spirit-laden environments (haunted ruins, cursed woods, etc.).
Why It Fits
* Gives “untrained” characters a window into the spiritual world, but without control.
* Lots of Risky or Persistent dice; still dangerous.
* Profession trees (e.g., Spiritbinder, Voidcaller) would turn these senses into power and command, not just perception and survival.