22 lines
No EOL
2 KiB
Markdown
22 lines
No EOL
2 KiB
Markdown
Your senses brush the veil, catching glimpses of spirits, magic currents, and the unseen.
|
||
|
||
## Tier 1 (Attune 1+)
|
||
* Second Sight – Mark a die as Effectful; on success, sense the presence and general mood of nearby spirits.
|
||
* Resonant Touch – When handling magical artifacts or spirit-touched items, mark a die as Persistent; on success, gain 1 clue about its purpose or history.
|
||
* Numbing Chant – Once per scene, you may reduce the Fatigue or Slights from magical exposure by 1 for yourself or an ally.
|
||
## Tier 2 (Attune 2+)
|
||
* Ward the Self – Mark a die as Persistent when resisting possession or magical backlash; keep it until you succeed or the scene ends.
|
||
* Whispered Bargains – On success margin 2+, you may ask a spirit 1 brief question without a formal pact (spirit is not bound to answer truthfully).
|
||
* Hollow Your Presence – You may suppress your aura briefly, gaining +1 die to avoid detection by spiritual entities.
|
||
## Tier 3 (Attune 3+)
|
||
* Sense the Flow – You may always detect magical currents and spirit anchors in the area; mark a die as Lucky when locating them.
|
||
* Borrowed Power (Attune/Rituals) – You may channel a willing spirit for +1 die on 1 action; failure inflicts 1 Slight or Fatigue.
|
||
* Counter-Bleed – When an ally suffers magical backlash, mark a die as Effectful; on success, you absorb or redirect 1 Injury or Fatigue.
|
||
## Tier 4 (Attune 4+)
|
||
* Deep Harmony – Once per session, you may nullify 1 minor spirit effect or magical hazard by “tuning” yourself to it.
|
||
* Seer’s Echo – Mark a die as Persistent; on success, receive a fleeting vision of the near future or a distant spirit’s location.
|
||
* Attunement Mastery – You no longer take penalties from hostile spirit-laden environments (haunted ruins, cursed woods, etc.).
|
||
Why It Fits
|
||
* Gives “untrained” characters a window into the spiritual world, but without control.
|
||
* Lots of Risky or Persistent dice; still dangerous.
|
||
* Profession trees (e.g., Spiritbinder, Voidcaller) would turn these senses into power and command, not just perception and survival. |