vaelora/Rules/Ability Trees/Skills/Occult/Occultism (Wit).md
2025-08-01 09:16:36 +02:00

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Knowledge of the supernatural—enough to get you in trouble, and maybe out again.
## Tier 1 (Occultism 1+)
* Forbidden Lore Mark a die as Effectful; on success, recall a useful detail about a magical entity, curse, or artifact. Failure = +1 Corruption die.
* Grim Token You may create a minor protective talisman during downtime. +1 die vs. 1 supernatural threat, then it burns out.
* Identify Weakness When facing a spirit or magical hazard, mark a die as Lucky to uncover its vulnerability.
## Tier 2 (Occultism 2+)
* Void Whisper You may ask a dangerous question of the void; mark one die as Corrupted. Success = true answer, failure = +2 Corruption dice.
* Exorcism Hint (Occultism/Meditation) Once per scene, grant +1 die to allies trying to expel or ward off a spirit.
* Tome Reader You can safely skim void-touched tomes, avoiding the first Corruption die they would normally inflict.
## Tier 3 (Occultism 3+)
* Counter-Sign Mark one die as Persistent; on success, you may nullify a single magical effect in progress (ward, curse, illusion). Failure = +1 Corruption die.
* Living Glossary Once per scene, you may declare that you know the true name of a lesser spirit or magical entity, forcing it to hesitate (skip 1 action).
* Sunder Sigil Mark one die as Risky to disrupt a glyph or ritual circle; on success margin 2+, backlash is redirected at the caster.
## Tier 4 (Occultism 4+)
* Void Scholar You may reroll one failed Corruption die per scene (success or not, the die remains in your pool).
* Cleansing Rite Once per session, you may guide a group cleansing: each participant removes 1 Corruption die (yourself included).
* Taboo Mastery You may safely hold up to 3 Corruption dice before they count for Boon Track thresholds.