17 lines
No EOL
1.6 KiB
Markdown
17 lines
No EOL
1.6 KiB
Markdown
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## Tier 1 (Empathy 1+)
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* Read Emotions – Mark a die as Effectful; on success, identify a target’s dominant emotion and its source (removes 1 guesswork penalty).
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* Calming Presence – Mark a die as Lucky; on success, remove 1 Slight from an ally or neutral NPC in the scene.
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* Mirror Match – When roleplaying emotions to build rapport, gain +1 die to your next Social roll against the same target.
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## Tier 2 (Empathy 2+)
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* Truth Sense (Empathy/Deception) – Once per scene, you may reroll 1 failed die when detecting lies.
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* Anchor Ally – Spend 1 APR to remove all Slights from one ally (or prevent them from Faltering) in a Social Encounter.
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* Compassion’s Edge – When you successfully soothe or support someone, you may shift their attitude by one step upward.
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## Tier 3 (Empathy 3+)
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* Emotional Mirror – Mark a die as Persistent; on success, you may “tune” your emotional state to match a target’s, giving +1 die to all Social rolls against them.
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* Empathic Bond – Once per session, you may forge a temporary Bond level 1 with an NPC by sharing a vulnerable moment.
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* Pain Transfer – You may absorb 1 Slight from another character and carry it yourself (optional self-sacrifice).
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## Tier 4 (Empathy 4+)
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* Soul Healer – You can erase all Slights and Bond damage from a willing target once per session.
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* Unshakable Presence – Allies in the scene may use your Spirit instead of their own for Social resistance checks.
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* Heart Reader – Mark a die as Effectful; on success margin 2+, learn the target’s deepest Bond or fear and gain +2 dice against it. |