vaelora/Rules/Ability Trees/Skills/Social/Intimidation (Presence or Might).md
2025-08-01 09:16:36 +02:00

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## Tier 1 (Intimidation 1+)
* Staredown You can immediately inflict 1 Slight by locking eyes and projecting menace.
* Threat Display Mark a die as Powerful; on success, you force the target to Falter (skip 1 action) in a Social Conflict.
* Fearful Reputation Enemies who know your reputation begin encounters with 1 additional Slight.
## Tier 2 (Intimidation 2+)
* Forceful Command Mark a die as Effectful; on success, the target must choose to comply or take 2 Slights.
* Menacing Aura You may roll Intimidation against multiple targets at once; on success margin 2+, all gain 1 Slight.
* Exploit Weakness (Intimidation/Empathy) Once per scene, you may convert any Insight about a target into a Slight.
## Tier 3 (Intimidation 3+)
* Break Will When you make a target Falter, you may impose a lasting effect (e.g., fear, obedience) until they recover 2 Slights.
* Dread Herald NPCs who observe you Subdue a target must roll Spirit; failure inflicts 1 Slight.
* Fear Leverage (Intimidation/Tactics) You may transfer 1 Slight from one enemy to another as an action.
## Tier 4 (Intimidation 4+)
* Absolute Dominance Targets at max Slights in a Social Encounter must comply with your commands or be considered Broken.
* Soul-Crushing Presence You may inflict 1 Slight per round simply by remaining in the scene (roll Presence + Intimidation vs Spirit).
* Tyrants Will Once per session, all hostile NPCs in a Social Conflict must roll Spirit; failure = immediate Falter.