vaelora/Rules/Ability Trees/Skills/Social/Persuasion (Presence).md
2025-08-01 09:16:36 +02:00

1.8 KiB
Raw Blame History

Tier 1 (Persuasion 1+)

  • Silver Tongue Mark a die as Effectful when shifting a targets attitude by one step (Hostile → Wary, Neutral → Friendly, etc.).
  • Confidence Builder When supporting an allys Social action, grant them +1 die even if you fail your roll.
  • Polished Approach You may ignore 1 Slight on yourself during Social Encounters when using Persuasion.

Tier 2 (Persuasion 2+)

  • Commanding Presence Mark a die as Powerful; on success, plant a short-lived command (“Wait,” “Listen,” “Stop”) that must be obeyed for a number of minutes equal to the dies value.
  • Rousing Words (Persuasion/Command) Once per scene, rally allies before or during a Social Encounter; they ignore 1 Slight and gain +1 die on their next Social roll.
  • Gifted Mediator (Persuasion/Empathy) Mark a die as Persistent; on success, two hostile parties will cease hostilities long enough for dialogue.

Tier 3 (Persuasion 3+)

  • Lingering Idea Mark a die as Effectful; on success, plant a suggestion that will resurface the next time you meet the target (counts as 1 free Slight on them).
  • Crowd Appeal (Persuasion/Performance) Mark a die as Exploding; on success, influence multiple NPCs at once (up to your Presence score).
  • Debate Mastery You may reroll 1 failed die when attempting to refute anothers arguments in a Social Conflict.

Tier 4 (Persuasion 4+)

  • Inspire Devotion Once per scene, you may bond a target to you (or your cause) at 1 Bond level if their attitude is Friendly or better.
  • Master Negotiator When bargaining, you may flip the stakes: what you ask becomes the default assumption unless the target resists.
  • Sway the Room Allies within Presence meters automatically gain +1 die on their next Social action; enemies gain +1 Slight.