vaelora/Rules/Playtest/Playtest Feedback 2025-08-01.md

14 lines
No EOL
783 B
Markdown

Playtested a simple combat scenario.
## Improvements
* The Health System is not required. Small Health values do not align well with the levels and taking additional penalties.
* *Strike* action should take only 1 action. 2 actions caused players to beat around the bush often and also did not feel right with NPC.
* Fatigue as useable resource accrding to Rules Overview.
* Clear skill applications for skills in combat are required.
* “Slights in Combat” or rather intrigue… does not work well. The effect of taking someone out for a round with multiple rounds of work seems… weak to the playtesters.
* Power Strike (and similar) should take 2 actions but normal attacks only 1
## Good Things
* Marked dice worked as expected
* Fatigue Points (maybe regenerate faster)
*