235 lines
No EOL
28 KiB
Markdown
235 lines
No EOL
28 KiB
Markdown
_Guardians of the Realm, Bearers of the Eightfold Vow_
|
|
|
|
The Eight Knightly Orders of the [[Mentralian Kingdoms]] stand as living symbols of chivalry, oath, and honor - each bound by the sacred words of the Eightfold Vow, but shaped by different traditions, philosophies, and trials. Born during the age of Unification, when the fractured dominions of [[Mentralin]] were first drawn into fragile harmony, the Orders have endured for generations, evolving into a tapestry of varied purpose and character. Where one defends the greenwood with song and mercy, another watches in silence for forgotten sins. Together, they form the backbone of [[Mentralin]]'s knightly caste, with each order entrusted with a distinct duty to the realm and to the Crown.
|
|
|
|
### The Eightfold Vow
|
|
Though each order has its own rituals and beliefs, all knights of [[Mentralin]] swear the same sacred promise upon their initiation. Known as the Eightfold Vow, it binds them beyond crown or border:
|
|
|
|
> [!quote|mark author] The Words of the Eightfold Vow
|
|
> With blade unbroken,
|
|
> With heart unswayed,
|
|
> With will unbent,
|
|
> With truth upheld,
|
|
> I pledge to guard the innocent,
|
|
> To serve the realm,
|
|
> To uphold the sacred,
|
|
> And to become the vow.
|
|
|
|
The words are more than an oath - they are a transformation. For when the vow is spoken, a knight ceases to be merely a warrior. They become part of something older, greater, and eternal. In their blood rides the memory of [[Mentralin]]. In their hands, the promise that it shall endure.
|
|
|
|
## The Eight Orders
|
|
Some serve as royal agents and diplomats, others as border wardens or spiritual guardians. Yet all hold to the same unifying ideal: that honor is not merely a blade drawn in justice, but a way of being - measured in sacrifice, loyalty, and the courage to stand between the innocent and the dark.
|
|
|
|
Below are the Eight.
|
|
|
|
### The Order of the Verdant Chalice
|
|
_“Let no flower be crushed under iron.”_
|
|
|
|
Gentle yet formidable, the knights of the Verdant Chalice are protectors of life in all its forms. Based in the tranquil halls of the Summerfort in Elarien, they are trained not only in swordplay, but in herbal lore, diplomacy, and the spiritual traditions of the forest-folk. Their oaths are often sworn beneath open boughs and their armor veiled in green.
|
|
|
|
To them, knighthood is not the art of war but the discipline of restraint. They seek to end conflict before it blooms, to parley before they draw steel, and to shelter those who cannot shelter themselves. Tales speak of knights of the Chalice disarming foes with dance-like grace, their footsteps stirring blossoms where blood might otherwise fall.
|
|
|
|
Their vows are sacred acts, often performed in glades, atop hills beneath the stars, or within the roots of ancient trees. The most honored oaths include:
|
|
|
|
- **The Oath of Shelter** - _“I shall be the canopy in storm, the wall between fang and fawn.”_
|
|
A vow to protect the innocent, the sick, and the small - be they child, beast, or spirit.
|
|
- **The Oath of the Bloomguard** - _“No beauty shall fade beneath my watch; no song shall be silenced by cruelty.”_
|
|
Sworn by those who dedicate themselves to preserving art, culture, and living places threatened by war or blight.
|
|
- **The Oath of Quiet Mercy** - _“I will end pain where I find it, swiftly or slowly, as love demands.”_
|
|
A healer's vow, balancing compassion with courage - even if mercy must take the form of a blade.
|
|
|
|
Knights of the Verdant Chalice are bonded to **spirits of growth, healing, and harmony** - those attuned to the cycles of nature, the essence of peace, and the subtle shaping of life. These are often **common and complex spirits** who hold dominion over:
|
|
|
|
- **Flora** - including spirits tied to trees, vines, wildflowers, and sacred groves. These bonds allow knights to mend broken land, accelerate plant growth, or sense disturbance in living ecosystems.
|
|
- **Restoration and Vitality** - spirits of healing breath, fertile soil, and rebirth. These offer regenerative boons and the power to soothe pain, both physical and emotional.
|
|
- **Stillness and Balance** - spirits who embody the quiet harmony between predator and prey, wind and root, silence and birdsong. Knights bonded to these spirits develop uncanny calm, resist corruption, and can still conflict with a word or gesture.
|
|
|
|
While some knightly orders draw strength from fire or storm, the Verdant Chalice finds power in the gentle shaping forces of the world - those which mend, nurture, and endure. To crush needlessly is to violate their purpose; to preserve, to protect, to heal - that is their sacred art.
|
|
|
|
### The Order of the Silent Tides
|
|
_“All storms pass; some must be endured.”_
|
|
|
|
From the sea-lashed bastions of Velthane, the Order of the Silent Tides walks a contemplative path. Cloaked in salt and silence, these knights are the quiet wardens of [[Mentralin]]'s coasts and the haunted isles beyond. They speak little, but their presence carries the solemn weight of tide and time.
|
|
|
|
Initiates undergo long vigils standing knee-deep in the surf, learning patience, endurance, and humility from the endless rhythm of the waves. Their training is less about swordsmanship and more about stillness - about learning to yield without breaking, to move with pressure rather than against it. Their blades are dulled with salt and prayer, sheathed not in pride but in restraint. Many of their rites involve walking into the sea to seek visions, penance, or peace. When the Silent Tides march, storms follow - and the silence they keep is not absence, but discipline made sacred.
|
|
|
|
**Their oaths are few, but unyielding, and always spoken alone at the edge of the tide:**
|
|
|
|
- **The Oath of the Deep Watch** - _“I am the stone beneath the waves, unshaken by storm or scream.”_
|
|
Sworn by those who vow to endure hardship without complaint, to guard forgotten shores, and to weather spiritual and physical tempests without turning aside.
|
|
- **The Oath of Tidal Mercy** - _“I shall come like the tide: soft where I can, strong where I must.”_
|
|
A vow to wield force with restraint, rising only when protection demands it, and retreating again before pride takes root.
|
|
- **The Oath of Salt and Silence** - _“Let my silence speak truth, let my presence bring stillness.”_
|
|
A spiritual vow to embody clarity, calm, and contemplation - especially in times of chaos, grief, or rage.
|
|
|
|
The knights of the Silent Tides often bond with **spirits of water, endurance, and memory**, most commonly drawn from the coastlines, rain-swollen cliffs, or drowned places where voices linger. These spirits are rarely seen but deeply felt - slow to rouse, but vast in patience and strength. They typically hold dominion over:
|
|
|
|
- **Tides and Currents** - spirits who embody the cyclical pull of the moon and the sea. Such spirits lend subtle but inexorable strength, granting the knight a sense of rhythm, forewarning of change, and the ability to push or pull with unseen force.
|
|
- **Endurance and Stillness** - spirits of salt-crusted rock, ancient shipwrecks, or seabed coral. These offer resilience against pain and pressure, both bodily and spiritual, and an uncanny ability to remain calm under duress.
|
|
- **Echo and Memory** - spirits tied to drowned voices, lingering songs, or forgotten sorrows whispered by the waves. Bonding with these can allow a knight to commune with past events, sense spiritual unrest, or soothe the restless dead.
|
|
|
|
Though other orders may lead charges or sway courts, the Silent Tides serve in silence, standing sentinel where no banners fly. They do not seek glory, nor even understanding. Only the sea knows their full purpose - and it, too, keeps its silence
|
|
|
|
### The Order of the Gilded Thorn
|
|
_“Beauty can cut deeper than steel.”_
|
|
|
|
Among the perfumed courts and sculpted gardens of Avenhar, the Gilded Thorn blooms - a knightly order clad not in iron, but in elegance. They move through the world like dancers in a masquerade, their every step a performance, every glance a weapon. These are knights of whispered rumors and glinting eyes, whose arena is as often a ballroom as a battlefield. They are courtiers, diplomats, duelists, and when needed - executioners dressed in finery.
|
|
|
|
Their creed holds that true strength lies not in muscle or mass, but in the mastery of perception. Power, they teach, is a masque worn well: a game of shadows, silk, and suggestion. A knight of the Gilded Thorn might end a war with a gesture, unseat a prince with a well-placed phrase, or pierce a tyrant's heart with a blade no one saw drawn. To walk the Thorn's path is to balance on the edge of beauty and danger - to become a creature of allure, artifice, and hidden steel.
|
|
|
|
**Their oaths are spoken at dusk in candlelit halls, before mirrors and roses, and are never repeated aloud once sworn:**
|
|
- **The Oath of the Mirror Mask** - _“Let none know where my mask ends and I begin.”_
|
|
A vow to master the arts of deception and presence, to use illusion not as falsehood but as a blade honed against the lies of the world.
|
|
- **The Oath of Barbed Grace** - _“Let my every word be wine, my every glance a thorn.”_
|
|
Sworn by those who wield charm as weaponry, pledging to turn courtly rituals, subtle wit, and beauty itself into instruments of justice or destruction.
|
|
- **The Oath of Silken Resolve** - _“I shall bow without breaking, smile without surrender.”_
|
|
A commitment to endurance through poise - to never show weakness, even when suffering, and to wrap defiance in elegance.
|
|
|
|
Knights of the Gilded Thorn are rarely seen bonding with spirits of war or nature. Instead, they draw from **spirits of glamour, secrets, and desire** - those that haunt reflection pools, old ballads, perfumed relics, and courtly tragedies. These spirits are neither loud nor direct, but subtle, cunning, and deeply attuned to the currents of influence and allure. Their dominions commonly include:
|
|
|
|
- **Glamour and Masking** - spirits that weave illusions, shape appearances, or bend perception. They grant their knight a refined presence, veiled intentions, or the ability to conceal truths behind elegance.
|
|
- **Desire and Persuasion** - spirits tied to longing, temptation, and obsession. These lend an aura that can beguile, unnerve, or draw others in, making their bonded knight the axis of any room they enter.
|
|
- **Secrets and Betrayal** - ancient spirits that dwell in whispered confessions, unspoken truths, or fatal promises. These grant insight into deception, allow detection of falsehood, or enable subtle manipulations of memory and trust.
|
|
|
|
Though some view the Gilded Thorn as dangerously vain or too comfortable with moral ambiguity, their purpose is neither idle nor cruel. In a world where power wears a crown and justice is often a performance, someone must master the stage. And no one does so more elegantly - or more lethally - than the knights whose roses are laced with venom and whose smiles promise ruin.
|
|
|
|
### The Order of the Ashen Crown
|
|
_“Ours is the fire that does not die.”_
|
|
|
|
Forged in the embers of catastrophe, the Ashen Crown bears a legacy of loss - and the unyielding will to carry on in spite of it. They rose from the ruin of a failed crusade, a campaign meant to purge a heresy that instead left a province in flames and its people broken. When others sought to dissolve the disgraced order, its surviving knights refused. Instead, they bound themselves in oath and ash, vowing never to forget what had burned, nor allow such devastation again to go unchallenged.
|
|
|
|
To the people of the borderlands, they are grim protectors - figures in scorched armor, with soot-streaked cloaks and broken helms that frame haunted eyes. Their banners are black and gray, stitched with threads of ash and charcloth. They do not march in glory; they arrive when all else has failed. You'll find them where no other knights will ride - among plague-touched ruins, in blighted fields, at haunted crossroads. They bring neither comfort nor cheer, only the solemn promise: _We will not abandon you._
|
|
|
|
They do not fear suffering; they have survived it. They do not flinch from death; they have made peace with it. And their strength lies not in what they can win - but in what they have already lost, and yet endured.
|
|
|
|
**The Oaths of the Ashen Crown are carved into charred stone at their redoubt, and recited not aloud but in quiet breath beside the flame:**
|
|
|
|
- **The Oath of Embers** - _“I shall carry the fire, even in ruin.”_
|
|
A vow to endure and to protect, even when hope has withered - to be the last light in a world of ash.
|
|
- **The Oath of the Burned Path** - _“Let my scars mark the road others must never walk.”_
|
|
A promise to bear pain so others do not have to, and to stand watch over cursed ground no other soul dares tread.
|
|
- **The Oath of the Broken Helm** - _“Though the crown be shattered, the head remains bowed.”_
|
|
A pledge of humility, self-sacrifice, and penance; a rejection of pride in favor of duty beyond redemption.
|
|
|
|
|
|
The knights of the Ashen Crown bond with **spirits of loss, endurance, and ruin** - those that dwell in the memories of burned houses, in funeral pyres, in the silence after catastrophe. These spirits are quiet and old, heavy with grief but powerful in their resolve. The dominions they often hold include:
|
|
|
|
- **Ash and Memory** - spirits tied to destruction that has already passed. These grant visions of what was, bolster the will to survive, or allow the knight to draw strength from the echo of loss.
|
|
- **Endurance and Pain** - spirits that feed not on glory but on suffering borne well. They grant resistance to physical and spiritual torment, helping their bonded knights persist where others falter.
|
|
- **Penance and Warding** - spirits of vigil and guilt, often invoked to cleanse corruption or sanctify cursed ground. They empower the knight to absorb spiritual affliction, ward against haunting, or serve as anchors in places where the Veil thins dangerously.
|
|
|
|
To swear oneself to the Ashen Crown is not to seek redemption, but to accept its impossibility - and still act as if it were deserved. They are not saviors. They are what remains when saving is no longer possible. And that, they believe, is enough.
|
|
|
|
### The Order of the Bronze Ram
|
|
_“The world does not wait for the perfect strike.”_
|
|
|
|
There is no polish to the Bronze Ram, no gilded elegance or ritual flourish. Their creed is carved into stone, not sung beneath boughs. Hailing from the wind-scoured ridges and iron-flecked hills of Dorthane, the knights of the Ram are forged in cold earth and bitter struggle. They are known for their stubbornness, their strength, and their unshakable loyalty - not to crowns or creeds, but to people.
|
|
|
|
Where other orders preach restraint or courtly virtue, the Bronze Ram speaks plain truths: Life is harsh. War is cruel. Delay kills. When danger comes, it is not ideals that hold the line - it is those willing to plant their boots, lower their horns, and charge. Their training emphasizes raw endurance, battlefield awareness, and decisive action. When the Ram moves, they do not wait for elegance. They break lines. They carry burdens. They endure the weight of walls and the crush of siege towers.
|
|
|
|
But beneath their bluntness lies wisdom - a grounded, patient strength that grows from stone and soil. Many among them were once farmers, herdsmen, or miners. They understand toil. They understand hunger. And they fight not for abstract valor, but to keep the fires burning in humble homes. In war councils, their voices may be coarse, but they speak with the clarity of lived truth.
|
|
|
|
Their armor is thick, bronze-rimmed and battered. Their weapons are simple but brutal - maces, war-hammers, heavy axes, and reinforced shields. Their sigil, a ram in mid-charge, is often carved onto chestplates or helms. And when they march, the ground trembles - not from grandeur, but from the weight of their resolve.
|
|
|
|
**The Oaths of the Bronze Ram are spoken with hands upon the earth and eyes leveled at the horizon:**
|
|
|
|
- **The Oath of the Broken Gate** - _“No wall shall stand where the people are trapped within.”_
|
|
A vow to break through whatever stands between the innocent and their safety - be it fortress, tyranny, or silence.
|
|
- **The Oath of the Low Stone** - _“The highest peak rests on the smallest rock.”_
|
|
A declaration that strength lies in humility, and that no task is beneath a knight who serves the land and its people.
|
|
- **The Oath of the Last Push** - _“If all fall back, I remain.”_
|
|
A promise to stand fast at the bitter end, to endure even when all hope is spent, and to hold the line until others rise again.
|
|
|
|
Knights of the Bronze Ram most often bond with **spirits of stone, momentum, and endurance** - spirits that sleep within crags, echo through canyons, or rise in the hearts of those who carry burdens without praise. These spirits favor action over deliberation, and will over finesse. The dominions they hold commonly include:
|
|
|
|
- **Stone and Earth** - These spirits grant stability, toughness, and the ability to anchor the knight in place - making them immovable in shield-walls or sieges. Some grant limited shaping of stone or the ability to sense vibrations beneath the ground.
|
|
- **Momentum and Force** - Spirits of pressure, weight, and motion; they lend power to charges, shattering blows, and relentless pursuit. When a Bronze Ram knight moves with their spirit's strength, few things can stop them.
|
|
- **Protection and Resolve** - Spirits born from the instinct to guard others - found in shepherds who face wolves or elders who brave storm and snow for kin. These bonds empower a knight to shield allies, endure wounds, and inspire courage through their sheer presence.
|
|
|
|
The Bronze Ram does not seek elegance, only effectiveness. Their charge may be crude, but it is unstoppable. Their shield may be plain, but it holds. And when the dust settles, the people remember not how the knight looked - but that they stood, unflinching, when no one else would.
|
|
|
|
### The Order of the Hollow Star
|
|
_“Empty hands hold truest.”_
|
|
|
|
They are not a story told to children, nor a name spoken with reverence in the halls of lords. The Order of the Hollow Star is a silence shaped into human form - a knighthood without banners, acclaim, or clear allegiance. Their presence is known only by what is missing: a sealed door that remains unopened, a curse that never awakens, a manuscript that vanishes before it can be read aloud.
|
|
|
|
Founded in the age of sundering - when too much was learned, and not enough forgotten - the Hollow Star was never meant for glory. Its knights are chosen from those who have faced the void and did not flinch: monks who buried their abbots, soldiers who held gates that never reopened, or children left alive when the spirits took the rest. Their initiation is not spoken of, save that it leaves them changed.
|
|
|
|
They wear no sigils but a dull star etched into the underside of their greaves or bracers, where none may see. Their armor is scorched black or ash-grey, trimmed in pale thread or tarnished steel. Most carry no shield, only blades inscribed with forgotten runes, tomes bound in skin, or reliquaries chained to their belts. Some wield nothing at all, relying on word, gaze, or curse to dissuade the bold.
|
|
|
|
**The Oaths of the Hollow Star are whispered only once, beneath an eclipse or in the dark of the moon, and never again. They are:**
|
|
|
|
- **The Oath of Silence Kept** - _“What should not be known must not be spoken.”_
|
|
A vow to guard dangerous truths - not only from others, but from oneself.
|
|
- **The Oath of the Empty Blade** - _“Strike only to bind, never to claim.”_
|
|
A rejection of conquest or ambition; a promise that violence is a seal, not a tool.
|
|
- **The Oath of the Long Vigil** - _“Let rot be buried and flame be watched.”_
|
|
A commitment to keep watch over old wounds in the world - sealed vaults, cursed tombs, forbidden shrines - until they fade or open anew.
|
|
|
|
Knights of the Hollow Star bond most often with **spirits of memory, shadow, ruin, and thresholds**. These are not benevolent presences, but entities of subtle intent and immense patience - drawn to silence, mystery, and the interplay between knowing and forgetting. Such spirits are often half-asleep or fragmented, requiring long communion and careful control.
|
|
|
|
Their dominions tend to include:
|
|
|
|
- **Shadow and Silence** - Spirits that cloak movement, mute sound, or veil presence. They allow knights to pass unnoticed, to watch without being seen, and to end danger before it begins.
|
|
- **Memory and Loss** - These bonds allow a knight to glimpse echoes of the past - scenes burned into places, names long buried, warnings whispered from the grave. In rare cases, they may erase or seal memory.
|
|
- **Wards and Binding** - Spirits of confinement and containment, whose essence can be shaped into runes, chains, or spoken geasa. Knights use these to seal doors, bind spirits, or suppress dangerous magic.
|
|
- **Decay and Ruin** - Not destructive, but preservative. These dominions grant understanding of collapse - how to prevent it, and how to ensure nothing stirs once it falls.
|
|
|
|
Where others ride for honor or glory, the Hollow Star rides so others may never need to. They do not protect lives - they protect the world from what lies beneath it. They are the lock upon the cellar door, the watcher at the final gate, and the quiet that remains when the screams have passed. To see one is rare. To be helped by one, rarer still. But to know they exist is to believe - faintly, uncertainly - that the oldest truths remain buried.
|
|
|
|
### The Order of the Broken Sigil
|
|
_“Let none forget what was broken.”_
|
|
|
|
There are knights who stand beneath banners, and there are knights who stand in their shadow. The Order of the Broken Sigil was born not of chivalric triumph, but of betrayal. It is said their origin lies in a war unjustly waged - when noble names cloaked slaughter, and oaths were used as blades. In the aftermath, a few rose not to restore honor, but to ensure it could never be perverted again.
|
|
|
|
They have no chapterhouse, no recorded lineage, and no coat of arms. Only a broken seal, a splintered badge, or a tarnished crest worn close to the chest. Some carry rings, others fragments of their former order's colors. They may pose as mercenaries, pilgrims, or clerks, but all share a single purpose: to hunt corruption from within. Where other orders are bound by hierarchy, the Broken Sigil is bound by conviction. Where others seek glory, they seek rot.
|
|
|
|
**The oaths they swear are private and irreversible, taken not before an altar, but in the moment they choose to walk away from their former life.**
|
|
|
|
- **The Oath of the Severed Chain** - _“No bond shall stay my hand when justice is betrayed.”_
|
|
A vow that no allegiance, lord, or brotherhood shall take precedence over truth.
|
|
- **The Oath of the Veiled Eye** - _“To see what others will not, and name what others dare not.”_
|
|
A pledge to bear witness to hidden crimes, unmask hypocrisy, and call even the highest to account.
|
|
- **The Oath of the Final Word** - _“I am the answer given when all others fall silent.”_
|
|
A grim promise to act when law, order, and honor fail - to be the blade that no one else will raise.
|
|
|
|
Knights of the Broken Sigil bond with spirits that most would fear to name - **spirits of reckoning, exposure, vengeance, and judgment**. These entities are not always kind, nor easy to bear. Many whisper, tempt, or burn with righteous fury. Some resemble the wraiths of betrayed vows or ancestral protectors watching over sullied bloodlines. Their presence is a constant pressure, like a sword drawn and resting just above the soul.
|
|
|
|
Typical dominions include:
|
|
|
|
- **Revelation and Truth** - Spirits that illuminate hidden wrongs, break illusions, and force clarity. They allow the knight to perceive lies, read traces of past misdeeds, or unearth secrets better buried.
|
|
- **Justice and Vengeance** - Entities born of imbalance, who empower their knights to deliver final judgment. Their influence sharpens resolve, strengthens blows against oathbreakers, and shields the knight from fear or regret.
|
|
- **Oaths and Binding Words** - These spirits anchor the weight of promises, making them more than symbolic. They can unravel false vows, break magical compacts, or force oathbound individuals to account for their failures.
|
|
- **Shadows and Masks** - Spirits of secrecy and concealment, not to hide from justice, but to deliver it unseen. They enable infiltration, disguise, and misdirection - tools vital for those who strike where the law cannot.
|
|
|
|
Among the people, the Broken Sigil is both feared and needed. They are ghost-judges, wandering executioners, and saints of hard choices. Some lords denounce them as murderers. Others silently leave a cup of wine out at night, hoping the order takes notice. Knights who abandon their vows speak their name in fear; those who hold true speak it in warning.
|
|
|
|
The Broken Sigil does not seek to lead, nor to inspire. It seeks only to remember what was broken - and to make certain it cannot break again.
|
|
|
|
### The Order of the Crowned Blade
|
|
_“Not to rule, but to serve the one who does.”_
|
|
|
|
Born in the aftermath of bloodshed and ambition, the Crowned Blade was forged not only to wield power, but to legitimize it. In the closing days of the Unification, as kings clashed and thrones crumbled, it was the Crowned Blade that stood between them - steel-bound arbiters of unity and restraint. Chosen from among the elite of every realm, these knights surrender all past loyalties to become living extensions of the sovereign's peace.
|
|
|
|
Each knight is anointed in Bellerand beneath the Vault of Concord, where they swear not to a lord, a homeland, or a cause - but to the **Crown itself**, and the **Vow of Union** it embodies. Their arms are ceremonial as well as deadly: **blades of Kingsilver**, drawn only in the sovereign's name, carry blessings to preserve order, not shed blood lightly. Their appearance at a court is as potent as their words; to receive one is to feel the weight of the realm's gaze.
|
|
|
|
**Oaths of the Crowned Blade** are binding, public, and steeped in ritual. They are recited at a high council with witnesses from each Dominion and sealed with offerings to both Crown and spirit.
|
|
|
|
- **The Oath of the Single Flame** - _“Where the Crown stands, I cast no shadow.”_
|
|
A vow of self-erasure in service to unity. The knight's identity and ambition are set aside; they act only on behalf of the sovereign's peace.
|
|
- **The Oath of Bound Justice** - _“I speak not my will, but the will that binds us all.”_
|
|
Sworn to uphold the spirit of the law above personal opinion, loyalty, or vengeance - even when inconvenient to those in power.
|
|
- **The Oath of the Last Step** - _“Where unity falters, I stand between.”_
|
|
A solemn promise to act as mediator and shield, de-escalating conflicts among the nobility, and when needed, ending them - by duel, decree, or death.
|
|
|
|
|
|
The **spirits who bond with the Crowned Blade** are noble, ancient, and often stubborn. They are not elemental or capricious, but deeply attuned to **structure, legitimacy, and the social fabric** that binds realms together. Unlike the wild spirits of the forest or the whispering shades of vengeance, these spirits are **principled**, sometimes **imperious**, and deeply protective of balance and order.
|
|
|
|
Their typical dominions include:
|
|
|
|
- **Authority and Sovereignty** - Spirits who embody the right to rule and the sacred nature of law. These spirits enforce the knight's presence as law incarnate, enabling them to speak with weight equal to that of a judge or royal edict. They can silence rooms, calm tempers, or mark truths spoken in their presence.
|
|
- **Oaths and Concord** - Spirits of binding agreements, treaties, and shared purpose. They resonate with peacekeeping magic - wards against betrayal, detection of falsehoods, or the severing of cursed ties when bonds are violated.
|
|
- **Unity and Legacy** - Entities tied to the soul of the realm itself - spirits that remember the unbroken chain of rulers and the land's desire for harmony. They grant resilience against chaos, bolster presence in divided courts, and sometimes manifest as visions of past unifiers or glimpses of the realm's spirit made whole.
|
|
- **Honor and Balance** - These spirits temper judgment and wield justice with a steady hand. They make the knight a living balance: never too lenient, never too harsh. In battle, they guide the hand to spare where possible, and strike with righteous force only when all else fails.
|
|
|
|
The Order of the Crowned Blade is thus more than a martial brotherhood - it is the soul of the Vow given flesh. Though rare and feared, its knights do not inspire dread like enforcers, nor awe like saints. Instead, they evoke something more difficult: accountability, reflection, and the quiet pressure of duty fulfilled without fail. When they speak, even kings must listen. When they draw their blades, realms remember why they were unified. |