60 lines
3.1 KiB
Markdown
60 lines
3.1 KiB
Markdown
|
|
> [!infobox|right]
|
|
> # [Tradition Name]
|
|
> 
|
|
> **Also Called**: [Cultural names, derogatory labels, honorifics]
|
|
> <table>
|
|
> <tr><th colspan="2" align="center" style="background:#4a2c2c;color:white;">General Information</th></tr>
|
|
> <tr><td>Practiced By</td><td>[Culture(s), orders, species, regions] </td></tr>
|
|
> <tr><td>Regions</td><td>Widespread, especially in the [[Mentralian Kingdoms]], [[The Reaches]], [[Annwyn]]</td></tr>
|
|
> <tr><td>Spirit Interaction</td><td>[Binding / Appeasement / Communion / Channeling / Pact] </td></tr>
|
|
> <tr><td>Associated Dominions</td><td> [Nature, Death, Fire, Dreams, etc.] </td></tr>
|
|
> <tr><td>Moral Perception</td><td> [Accepted / Tolerated / Feared / Forbidden] </td></tr>
|
|
> <tr><td>Typical Cost</td><td> [Blood, sanity, memory, time, spirit favor, etc.]</td></tr>
|
|
> </table>
|
|
|
|
## Overview
|
|
A short paragraph describing the essence of the tradition—its flavor, origins, and its place in the broader magical and cultural landscape of Vaelora.
|
|
|
|
## Origins & Philosophy
|
|
- **Origin Myth / Discovery**: Who first practiced it? Was it gifted, stolen, or rediscovered?
|
|
- **Core Beliefs**: How do its users see spirits, magic, and the Veil?
|
|
- **Moral Tenets**: Is restraint valued? Sacrifice? Does power corrupt?
|
|
- **Relationship to the Veil**: Does it skirt its edge, protect it, pierce it?
|
|
|
|
## Mechanics of Practice
|
|
- **Rituals**: Tools, chants, offerings, locations, materials
|
|
- **Initiation**: How does one become a practitioner?
|
|
- **Spirit Interaction**: How do they contact, negotiate, or force spirits?
|
|
- **Costs & Limits**: What is paid, lost, or risked with each act?
|
|
|
|
## Style & Manifestation
|
|
- **Visuals & Sensory Cues**: Smells, sounds, colors, or distortions associated
|
|
- **Common Effects**: Types of magic typically used (e.g., binding, summoning, healing, alteration)
|
|
- **Rare / Forbidden Techniques**: Spirit grafting, body inversion, time echoes, etc.
|
|
- **Known Side Effects**: Physical decay, hallucinations, memory loss, hauntings
|
|
|
|
## Traditions, Orders & Subdisciplines
|
|
| Order / Sect | Focus | Philosophy | Region |
|
|
| | - | | |
|
|
| [Name] | [What they do] | [Belief system] | [Where they operate] |
|
|
| [Name] | [Specialization] | [Approach] | [Affiliation or culture] |
|
|
|
|
## Notable Practitioners
|
|
- **[Name]** — [Title / Epithet], [Deed or Infamy]
|
|
- **[Name]** — [Legendary founder / martyr / villain]
|
|
- **[Name]** — [Modern teacher, reformer, traitor]
|
|
|
|
## Myths, Taboos & Spirit Pacts
|
|
- **Famous Applications**: With named spirits, bound gods, or broken veils
|
|
- **Cursed Techniques**: Magic that went too far (and how it echoes still)
|
|
- **Spirit Wars / Conflicts**: If their practices caused spiritual rifts or retaliation
|
|
|
|
## In-World Examples of Use
|
|
- Everyday: [E.g., healing gardens through whispered rites]
|
|
- Martial: [e.g. Turning enemy armor to ash with binding runes]
|
|
- Political: [e.g. Cursing treaties, charming rulers]
|
|
- Forbidden: [e.g. Calling spirits into corpses]
|
|
|
|
## Regional Variants (Optional)
|
|
- How the tradition adapts across different lands or people of Vaelora.
|