vaelora/Rules/Ability Trees.md
2025-08-01 09:16:36 +02:00

198 lines
No EOL
6.8 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

_"Power is not just in the strength of your arm or the sharpness of your mind, but in the techniques, traditions, and secrets you master along the way."_
## **1. What Are Abilities?**
Abilities are **special techniques, talents, or powers** that define your characters unique approach to the world. They can be martial strikes, mystical invocations, social manipulations, or survival tricks—but all share a common purpose: they make your character feel distinct.
- Some abilities are **passive**: always active once you learn them.
- Others are **activated**: requiring you to spend an action, mark dice, or meet specific conditions.
Abilities generally interact with the **marked dice system** (see [Marked Dice and Special Abilities](https://chatgpt.com/c/68849670-de5c-8331-b9f7-3e010a58cd76#)). By marking one or more dice with modifiers like _Powerful_, _Risky_, or _Lucky_, you can turn a simple roll into a decisive moment.
## **2. Ability Trees**
Abilities are organized into **trees**: structured paths of 24 tiers that show progression from basic techniques to signature moves.
### **Types of Trees**
1. **Skill Trees (Universal)**
- Every **Skill** in Vaelora has its own tree, accessible to all.
- Each trees abilities are themed around that skill (e.g., _Melee_ grants martial strikes and parries, _Stealth_ grants vanish and ambush powers).
- The deeper you go, the more specialized and powerful the abilities become.
2. **Species Trees (Innate)**
- Each species has its own tree, reflecting its physiology, instincts, and heritage.
- You automatically gain **one Tier 1 ability** from your species tree at character creation.
- Deeper tiers are optional and can be purchased as you advance.
3. **Archetype Trees (Optional Specialization)**
- Represent professions, training, or mystical paths (Knight, Spiritbinder, Assassin, etc.).
- You must meet **narrative conditions** to unlock these trees.
- Archetype trees often blend multiple skills and can bend core rules in thematic ways.
---
## **3. Unlocking and Advancing Trees**
### **Tiers and Requirements**
- Each tree has **4 tiers** of abilities.
- You must meet the **Skill Rank requirement** to purchase an ability:
- Tier 1 → Skill Rank 1+
- Tier 2 → Skill Rank 2+
- Tier 3 → Skill Rank 3+
- Tier 4 → Skill Rank 4+
- Some abilities have **additional prerequisites**, such as species, narrative milestones, or Attribute minimums.
### **Cost**
- **Abilities are purchased with Marks** from the associated skill (see [Advancement & Growth](https://chatgpt.com/c/68849670-de5c-8331-b9f7-3e010a58cd76#)).
- Cost:
- Tier 1 = **3 Marks**
- Tier 2 = **6 Marks**
- Tier 3 = **9 Marks**
- Tier 4 = **12 Marks**
> **Marks must come from the skill(s) linked to the ability.**
> If an ability crosses multiple skills (e.g., Melee + Tactics), you may spend Marks from either pool.
---
## **4. Choosing Your Path**
When you purchase an ability, youre making a statement about your characters style:
- Do you double down on a **single skill tree** and become a true specialist?
- Do you diversify across **multiple trees** to remain flexible?
- Do you unlock **Species or Archetype trees** for rare powers and thematic flavor?
There is no wrong path—abilities are designed to offer frequent choices and creative builds.
---
## **5. Species Trees**
Every character gains **one Tier 1 ability from their Species Tree** at character creation (see [Character Creation](https://chatgpt.com/c/68849670-de5c-8331-b9f7-3e010a58cd76#)).
- This free pick reflects the innate gifts or instincts of your lineage.
- You may invest in deeper tiers later using Marks, provided you meet the requirements.
Species trees often offer abilities that **cannot be learned anywhere else**, from the Myous spore symbiosis to the Akumeis spirit-welded powers.
---
## **6. Archetype Trees**
Archetype trees represent **specialized training or secret traditions** that not everyone has access to.
### **Access**
- Gained through **narrative milestones**: joining an order, forging a pact, or earning a mentor.
- Once unlocked, you may purchase abilities using Marks from the relevant skills.
### **Examples**
- **Knight:** Heavy armor mastery, rallying commands, and mounted charges.
- **Spiritbinder:** Spirit allies, seals, and exorcisms.
- **Assassin:** Poison techniques, ambush strikes, and vanishing arts.
> Archetype trees are optional. Characters who prefer to stay generalist can ignore them and still thrive.
---
## **7. How Abilities Interact with Play**
Abilities make you better at **specific moments**, not just bigger numbers.
- They open new actions (e.g., _Flurry of Strikes_ lets you split your attack pool).
- They reward risk (e.g., _Risky_ dice for stronger effects).
- They create synergy with other players (e.g., _Cooperative_ dice or rally abilities).
This means your choices in the trees directly shape **how your character engages with the world**, in and out of combat.
---
## **8. Sample Ability Tree Snapshot**
> **Melee Tree (Universal Skill Tree)**
>
> **Tier 1 (Melee 1+):**
>
> - _Power Strike:_ Mark a die as **Powerful** to add its face value as Injury.
>
> - _Guarded Stance:_ Mark a die as **Persistent**; carry +1 die to next defense or attack.
>
> - _Disarm:_ Mark a die as **Effectful**; force an opponent to drop their weapon.
>
>
> **Tier 2 (Melee 2+):**
>
> - _Flurry:_ Split dice pool into two attacks; mark one die as **Risky**.
>
> - _Press the Advantage:_ On a successful hit, allies attacking the same target gain +1 die.
>
> - _Hook and Trip:_ Success margin 2+ knocks target prone.
>
>
> (…and so on through Tier 4)
---
## **9. Building a Character Through Trees**
The ability trees are not a “class system” in the traditional sense.
- **Skill Trees:** available to everyone, forming the backbone of progression.
- **Species Trees:** give you a sense of innate identity and heritage.
- **Archetype Trees:** optional layers for specialization or narrative flavor.
This structure gives you **maximum freedom**: you decide whether to be a razor-focused master of one discipline, or a versatile jack-of-all-trades with abilities across many domains.
---
**Next:** See [Species Trees](https://chatgpt.com/c/68849670-de5c-8331-b9f7-3e010a58cd76#) and [Skill Trees](https://chatgpt.com/c/68849670-de5c-8331-b9f7-3e010a58cd76#) for the full lists of abilities you can grow into.
---
🔥 Do you want me to now **draft 34 full Species Trees** (Tul, Myou, Akumei, etc.) as examples, or start expanding **Skill Trees one by one** with their full tiered abilities?