1.4 KiB
1.4 KiB
Extracting information, whether through pressure or rapport.
Tier 1 (Interrogation 1+)
- Good Cop – Mark a die as Persistent; on success, remove 1 Slight from a target and lower their resistance.
- Bad Cop – Inflict 1 Slight when you frame questions as veiled threats.
- Rapid Questioning – You may roll Inquire instead of Interrogation during the first 10 minutes of an interrogation.
Tier 2 (Interrogation 2+)
- Break the Mask – Once per scene, you may force a target to roll Spirit vs your Presence; failure = +2 Slights.
- Pattern of Truth – Mark a die as Effectful; on success, detect inconsistencies in a story and exploit them.
- Informant Network (Interrogation/Streetwise) – You may recruit low-level informants in a community for +1 die to future rolls.
Tier 3 (Interrogation 3+)
- Condition Response – Once per session, set a trigger word or gesture; the target must answer truthfully when it’s used.
- Persistent Pressure – You may stack Slights from interrogation twice as fast.
- Rapid Turnaround – You may complete a full interrogation in half the time.
Tier 4 (Interrogation 4+)
- Truth Breaker – Once per session, force a target to reveal 1 deep secret (counts as automatic success).
- Convert the Captive – If you build rapport during interrogation, you may create a temporary Bond with the target.
- Mental Chains – You may instill a lasting fear of you; target suffers –1 die to resist you in future scenes.