vaelora/Rules/Ability Trees/Skills/Knowledge/Zoology (Wit).md
2025-08-01 09:16:36 +02:00

1.5 KiB
Raw Blame History

You understand the habits, weaknesses, and instincts of beasts and monsters.

Tier 1 (Zoology 1+)

  • Creature Lore Mark a die as Effectful; on success, identify one useful fact about an animal or monsters behavior.
  • Soothe Beast Once per scene, you may calm a frightened or hostile animal (does not work on magical monsters).
  • Track Prey Gain +1 die when Tracking a specific creature.

Tier 2 (Zoology 2+)

  • Weak Point Mark a die as Persistent; on success, call out a creatures physical vulnerability, granting +1 die to allies attacking it.
  • Domesticate During downtime, you may tame a wild animal, allowing it to follow basic commands.
  • Venom ID (Zoology/Herbalism) You can identify any venom or animal-derived toxin on sight.

Tier 3 (Zoology 3+)

  • Alpha Instinct Mark a die as Powerful; on success, you intimidate or cow a hostile creature for 1 round.
  • Ecosystem Insight Once per scene, you may declare the presence of an animal or monster relevant to the areas ecosystem.
  • Bonded Beast You may form a permanent bond with one animal companion (it acts with 2 dice by default).

Tier 4 (Zoology 4+)

  • Monster Scholar You may reroll one failed die per scene when dealing with magical beasts.
  • Whisperer Once per session, you may communicate intentions to an intelligent animal or magical creature.
  • Horrific Trap When hunting a beast, you may set a trap that auto-triggers with margin of success 2+ (counts as instant Critical Hit).