vaelora/Rules/Ability Trees/Skills/Occult/Meditation (Focus).md
2025-08-01 09:16:36 +02:00

1.5 KiB
Raw Blame History

The art of control, stillness, and shielding the soul.

Tier 1 (Meditation 1+)

  • Veil Breather Once per scene, mark a die as Persistent; on success, reduce Slights or Fatigue by 1.
  • Ward the Mind Mark a die as Effectful; on success, resist 1 mental influence or fear effect.
  • Focus Anchor You gain +1 die to resist corruption backlash while in meditative trance.

Tier 2 (Meditation 2+)

  • Shared Stillness Once per scene, you may allow an ally to reroll 1 failed Spirit roll by steadying them.
  • Inner Purge Mark one die as Risky; on success, remove 1 Corruption die from your pool (failure = +1 Corruption).
  • Breath of Endurance You may delay the effects of Injury, Fatigue, or Slights for 1 round per success margin.

Tier 3 (Meditation 3+)

  • Mental Fortress You ignore the first Corruption backlash (1 on a Corruption die) you roll each scene.
  • Soul Bridge Once per session, you may forge a temporary Bond with a spirit or ally, granting +1 die on all cooperative rolls.
  • Quiet the Void Mark one die as Persistent; on success, suppress all whispers and Boon Track effects from Corruption dice for 1 day.

Tier 4 (Meditation 4+)

  • True Purge Once per session, you may permanently remove 1 Corruption die from your pool. Requires an hour of uninterrupted trance.
  • Sanctuary Allies within Presence meters gain +1 die to Spirit rolls while you meditate.
  • One With the Veil You may reroll any Spirit test; failure = +1 Corruption die.