23 lines
1.9 KiB
Markdown
23 lines
1.9 KiB
Markdown
## Attributes
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Each attribute is rated from 1–5 and contributes directly to your dice pool when paired with relevant skills.
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| Attribute | Description | |
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| ------------- | ----------------------------------------------- | --- |
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| **Might** | Strength and athletic power. | |
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| **Agility** | Reflexes and finesse. | |
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| **Fortitude** | Physical resilience and durability. | |
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| **Wit** | Quick thinking, awareness, and perception. | |
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| **Focus** | Mental stamina and precision. | |
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| **Presence** | Charm and force of personality. | |
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| **Spirit** | Willpower, Veil connection, soul strength. | |
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| **Cunning** | Deceit, survival instinct, streetwise thinking. | |
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## Secondary Attributes
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They are derived from the base attributes and are usually some kind of "tracker":
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| Sec Attribute | Formula | Effect |
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| ------------- | ------------------- | ------------------------------------------------------------------------------------------------------------------- |
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| Health | Might + Fortitude | Number of injuries you can take before being incapacitated. |
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| Corruption | Spirit + Cunning | Tells how spiritually corrupted you are. For each point one die in the dice pool gains the "corrupted" mark. |
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| Face | Spirit + Focus | Shows how well you keep your social facade upright and gives the number of "slights" you can take before faltering. |
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| Initiative | (Wit + Agility) / 2 | Bonus to initiative rolls |
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