3.1 KiB
3.1 KiB
[!infobox|right]
[Tradition Name]
Also Called: [Cultural names, derogatory labels, honorifics]
General Information Practiced By [Culture(s), orders, species, regions] Regions Widespread, especially in the Mentralian Kingdoms, The Reaches, Annwyn Spirit Interaction [Binding / Appeasement / Communion / Channeling / Pact] Associated Dominions [Nature, Death, Fire, Dreams, etc.] Moral Perception [Accepted / Tolerated / Feared / Forbidden] Typical Cost [Blood, sanity, memory, time, spirit favor, etc.]
Overview
A short paragraph describing the essence of the tradition—its flavor, origins, and its place in the broader magical and cultural landscape of Vaelora.
Origins & Philosophy
- Origin Myth / Discovery: Who first practiced it? Was it gifted, stolen, or rediscovered?
- Core Beliefs: How do its users see spirits, magic, and the Veil?
- Moral Tenets: Is restraint valued? Sacrifice? Does power corrupt?
- Relationship to the Veil: Does it skirt its edge, protect it, pierce it?
Mechanics of Practice
- Rituals: Tools, chants, offerings, locations, materials
- Initiation: How does one become a practitioner?
- Spirit Interaction: How do they contact, negotiate, or force spirits?
- Costs & Limits: What is paid, lost, or risked with each act?
Style & Manifestation
- Visuals & Sensory Cues: Smells, sounds, colors, or distortions associated
- Common Effects: Types of magic typically used (e.g., binding, summoning, healing, alteration)
- Rare / Forbidden Techniques: Spirit grafting, body inversion, time echoes, etc.
- Known Side Effects: Physical decay, hallucinations, memory loss, hauntings
Traditions, Orders & Subdisciplines
| Order / Sect | Focus | Philosophy | Region | | | - | | | | [Name] | [What they do] | [Belief system] | [Where they operate] | | [Name] | [Specialization] | [Approach] | [Affiliation or culture] |
Notable Practitioners
- [Name] — [Title / Epithet], [Deed or Infamy]
- [Name] — [Legendary founder / martyr / villain]
- [Name] — [Modern teacher, reformer, traitor]
Myths, Taboos & Spirit Pacts
- Famous Applications: With named spirits, bound gods, or broken veils
- Cursed Techniques: Magic that went too far (and how it echoes still)
- Spirit Wars / Conflicts: If their practices caused spiritual rifts or retaliation
In-World Examples of Use
- Everyday: [E.g., healing gardens through whispered rites]
- Martial: [e.g. Turning enemy armor to ash with binding runes]
- Political: [e.g. Cursing treaties, charming rulers]
- Forbidden: [e.g. Calling spirits into corpses]
Regional Variants (Optional)
- How the tradition adapts across different lands or people of Vaelora.
