4.7 KiB
4.7 KiB
Description
Cooking is more than sustenance; it is comfort, connection, and even alchemy. Those who master this craft know that a shared meal can soothe wounds, mend relationships, and kindle hope. A true cook can feed a starving band with scraps, lace a banquet with poison, or host a feast that unites rivals.
The Fires of Hearth & Heart tree represents mastery over food as a force of survival and inspiration. In dark times, a warm meal may be the difference between despair and determination.
Overview of Tiers and Progression
- Tier 1 (Cooking 1+): Basic group nourishment and food preservation.
- Tier 2 (Cooking 2+): Boost morale and manipulate others through meals.
- Tier 3 (Cooking 3+): Prepare dishes that heal and empower allies.
- Tier 4 (Cooking 4+): Legendary meals capable of removing corruption and forging bonds.
Ability Tiers
Cost: Each tier costs Tier × 3 Marks, paid from Cooking or Wit.
Advancement: Must unlock Tier 1 before later tiers.
Tier 1 Abilities (Cooking 1+)
| Name | Type | Action/Duration | Roll (if active) | Description |
|---|---|---|---|---|
| Forage Feast | Active | 1 hour downtime | Wit + Cooking or Survival | Feed your group using limited ingredients, removing 1 Fatigue from all who eat. |
| Comfort Meal | Active | 2 hours downtime | Wit + Cooking vs. Presence + Spirit (target) | Once per day, prepare a meal that shifts an ally’s attitude up by one step. |
| Preservation | Effect | Attaches to a Cooking roll to preserve rations | Wit + Cooking | Mark a die as Persistent. If it succeeds, you double the shelf life of any rations you prepare. You may use the Persistent die later for +1 success when cooking. |
Tier 2 Abilities (Cooking 2+)
| Name | Type | Action/Duration | Roll (if active) | Description |
|---|---|---|---|---|
| Stimulant Brew | Active | 1 hour downtime | Wit + Cooking | Prepare energizing food or drink; allies ignore Fatigue for one scene. |
| Poison Chef | Effect | Attaches to a Cooking + Herbalism roll when lacing food | Wit + Cooking + Herbalism | Mark one die as Effect. If the marked die succeeds, your dish is poisoned. If the die fails, the target is alerted. |
| Gourmet Influence | Active | 2 hours downtime | Wit + Cooking | Prepare a lavish meal that improves your reputation; all allies gain +1 die to their next Social encounter with the guests. |
Tier 3 Abilities (Cooking 3+)
| Name | Type | Action/Duration | Roll (if active) | Description |
|---|---|---|---|---|
| Healing Broth | Active | 3 hours downtime | Wit + Cooking | Once per session, prepare a dish that heals 1 Injury from all who eat it. |
| Battle Rations | Active | 2 hours downtime | Wit + Cooking | Craft meals that boost movement; allies gain +2m movement during the first round of their next combat. |
| Flavor Masker | Passive | Always on | — | You can mask the presence of poison or medicine in food. Detection rolls automatically fail. |
Tier 4 Abilities (Cooking 4+)
| Name | Type | Action/Duration | Roll (if active) | Description |
|---|---|---|---|---|
| Legendary Feast | Active | 1 full day downtime | Wit + Cooking | Once per session, prepare a legendary meal that removes all Fatigue and 1 Slight from all allies who share it. |
| Cleansing Meal | Active | 4 hours downtime | Wit + Cooking + Spirit | Prepare a dish capable of removing 1 Corruption die from a willing eater. |
| Festival Host | Active | 1 full day downtime (host event) | Wit + Cooking | Turn your cooking into a social event. Allies gain +1 Bond level with any NPCs who share the meal. |
[!hint] Design Notes
- Effect abilities like Preservation and Poison Chef latch onto existing cooking rolls, allowing you to weave secondary effects in without extra rolls.
- Active abilities clearly consume downtime, making them feel like real investments of resources and opportunity.
- Tier progression flows from survival and preservation → morale and manipulation → healing and buffs → legendary social and spiritual feasts.