vaelora/Rules/Ability Trees/Skills/Crafting/Cooking (Wit) - Fires of Hearth & Heart.md
2025-08-01 09:16:36 +02:00

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Description

Cooking is more than sustenance; it is comfort, connection, and even alchemy. Those who master this craft know that a shared meal can soothe wounds, mend relationships, and kindle hope. A true cook can feed a starving band with scraps, lace a banquet with poison, or host a feast that unites rivals.

The Fires of Hearth & Heart tree represents mastery over food as a force of survival and inspiration. In dark times, a warm meal may be the difference between despair and determination.

Overview of Tiers and Progression

  • Tier 1 (Cooking 1+): Basic group nourishment and food preservation.
  • Tier 2 (Cooking 2+): Boost morale and manipulate others through meals.
  • Tier 3 (Cooking 3+): Prepare dishes that heal and empower allies.
  • Tier 4 (Cooking 4+): Legendary meals capable of removing corruption and forging bonds.

Ability Tiers

Cost: Each tier costs Tier × 3 Marks, paid from Cooking or Wit.
Advancement: Must unlock Tier 1 before later tiers.

Tier 1 Abilities (Cooking 1+)

Name Type Action/Duration Roll (if active) Description
Forage Feast Active 1 hour downtime Wit + Cooking or Survival Feed your group using limited ingredients, removing 1 Fatigue from all who eat.
Comfort Meal Active 2 hours downtime Wit + Cooking vs. Presence + Spirit (target) Once per day, prepare a meal that shifts an allys attitude up by one step.
Preservation Effect Attaches to a Cooking roll to preserve rations Wit + Cooking Mark a die as Persistent. If it succeeds, you double the shelf life of any rations you prepare. You may use the Persistent die later for +1 success when cooking.

Tier 2 Abilities (Cooking 2+)

Name Type Action/Duration Roll (if active) Description
Stimulant Brew Active 1 hour downtime Wit + Cooking Prepare energizing food or drink; allies ignore Fatigue for one scene.
Poison Chef Effect Attaches to a Cooking + Herbalism roll when lacing food Wit + Cooking + Herbalism Mark one die as Effect. If the marked die succeeds, your dish is poisoned. If the die fails, the target is alerted.
Gourmet Influence Active 2 hours downtime Wit + Cooking Prepare a lavish meal that improves your reputation; all allies gain +1 die to their next Social encounter with the guests.

Tier 3 Abilities (Cooking 3+)

Name Type Action/Duration Roll (if active) Description
Healing Broth Active 3 hours downtime Wit + Cooking Once per session, prepare a dish that heals 1 Injury from all who eat it.
Battle Rations Active 2 hours downtime Wit + Cooking Craft meals that boost movement; allies gain +2m movement during the first round of their next combat.
Flavor Masker Passive Always on You can mask the presence of poison or medicine in food. Detection rolls automatically fail.

Tier 4 Abilities (Cooking 4+)

Name Type Action/Duration Roll (if active) Description
Legendary Feast Active 1 full day downtime Wit + Cooking Once per session, prepare a legendary meal that removes all Fatigue and 1 Slight from all allies who share it.
Cleansing Meal Active 4 hours downtime Wit + Cooking + Spirit Prepare a dish capable of removing 1 Corruption die from a willing eater.
Festival Host Active 1 full day downtime (host event) Wit + Cooking Turn your cooking into a social event. Allies gain +1 Bond level with any NPCs who share the meal.

[!hint] Design Notes

  • Effect abilities like Preservation and Poison Chef latch onto existing cooking rolls, allowing you to weave secondary effects in without extra rolls.
  • Active abilities clearly consume downtime, making them feel like real investments of resources and opportunity.
  • Tier progression flows from survival and preservationmorale and manipulationhealing and buffslegendary social and spiritual feasts.