vaelora/Rules/Ability Trees/Skills/Exploration/Swimming.md
2025-08-01 09:16:36 +02:00

1.7 KiB
Raw Blame History

Swimming (Fortitude)

Tier 1 (Swimming 1+)

  1. Dive Deep Mark a die as Powerful; on success, hold your breath for additional minutes equal to the dies value.

  2. Tide Rider Mark a die as Exploding when swimming with currents; on success, chain additional movement up to your Speed.

  3. Surface Lunge Mark a die as Risky when attacking from water; on success, you catch your target completely off guard (they cannot defend).


Tier 2 (Swimming 2+)

  1. Streamline You ignore one Speed penalty while swimming and can carry allies or gear with no additional penalty.

  2. Amphibious Awareness (Swimming/Observation) Mark a die as Effectful; on success, detect aquatic threats or hazards before they strike.

  3. Reposition Underwater (Swimming/Dodge) When attacked underwater, you may reposition up to 2m for free if you succeed on your Dodge roll.


Tier 3 (Swimming 3+)

  1. Underwater Grappler (Swimming/Brawl) Mark a die as Persistent when grappling underwater; on success, the target begins drowning immediately.

  2. Aquatic Pursuit You gain +2m movement when chasing foes in water and ignore difficult currents.

  3. Breath Share You may share air with an ally; both of you may extend your breath-holding duration by +2 minutes.


Tier 4 (Swimming 4+)

  1. Master Diver You can swim and fight underwater as if on land (no penalties); you may also stay submerged indefinitely with minimal effort.

  2. Tsunami Strike Once per scene, mark a die as Exploding when breaching from the water; on success margin 2+, your attack deals double Injury and knocks foes prone.

  3. Aquatic Sovereign You always know the safest path in aquatic environments; allies in water gain +1 die to all rolls as long as they follow your lead.