vaelora/Rules/Ability Trees/Skills/Exploration/Swimming.md
2025-08-01 09:16:36 +02:00

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Swimming (Fortitude)
Tier 1 (Swimming 1+)
1. Dive Deep Mark a die as Powerful; on success, hold your breath for additional minutes equal to the dies value.
2. Tide Rider Mark a die as Exploding when swimming with currents; on success, chain additional movement up to your Speed.
3. Surface Lunge Mark a die as Risky when attacking from water; on success, you catch your target completely off guard (they cannot defend).
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Tier 2 (Swimming 2+)
1. Streamline You ignore one Speed penalty while swimming and can carry allies or gear with no additional penalty.
2. Amphibious Awareness (Swimming/Observation) Mark a die as Effectful; on success, detect aquatic threats or hazards before they strike.
3. Reposition Underwater (Swimming/Dodge) When attacked underwater, you may reposition up to 2m for free if you succeed on your Dodge roll.
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Tier 3 (Swimming 3+)
1. Underwater Grappler (Swimming/Brawl) Mark a die as Persistent when grappling underwater; on success, the target begins drowning immediately.
2. Aquatic Pursuit You gain +2m movement when chasing foes in water and ignore difficult currents.
3. Breath Share You may share air with an ally; both of you may extend your breath-holding duration by +2 minutes.
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Tier 4 (Swimming 4+)
1. Master Diver You can swim and fight underwater as if on land (no penalties); you may also stay submerged indefinitely with minimal effort.
2. Tsunami Strike Once per scene, mark a die as Exploding when breaching from the water; on success margin 2+, your attack deals double Injury and knocks foes prone.
3. Aquatic Sovereign You always know the safest path in aquatic environments; allies in water gain +1 die to all rolls as long as they follow your lead.