vaelora/Rules/Ability Trees/Skills/Knowledge/Mathematics (Focus).md
2025-08-01 09:16:36 +02:00

1.4 KiB
Raw Blame History

You see the world in patterns and precision.

Tier 1 (Mathematics 1+)

  • Calculated Risk Mark a die as Effectful; on success, reroll 1 failed die on the next roll.
  • Exacting Planner You gain +1 die when predicting time-sensitive events.
  • Counting Cards Once per scene, tilt luck in your favor (force a target to reroll one success in a competitive roll).

Tier 2 (Mathematics 2+)

  • Trajectory Mastery (Mathematics/Archery) You may reroll one failed die on ranged attacks with sufficient time to aim.
  • Probability Bias You may flip one die to its opposite face (1↔6, 2↔5, 3↔4) once per scene.
  • Efficient Logistics Once per journey, reduce supplies used by 50%.

Tier 3 (Mathematics 3+)

  • Predictive Model Mark a die as Persistent; on success, allies gain +1 die to actions planned using your calculations.
  • Structural Analysis (Mathematics/Mechanics) You may instantly identify weak points in a structure, device, or siege engine.
  • Battlefield Numbers Once per scene, grant +1 die to all allies by predicting enemy movements.

Tier 4 (Mathematics 4+)

  • Improbable Gambit Once per session, declare that an unlikely event occurs in your favor.
  • Perfect Efficiency You may reroll any failed die in a non-combat skill roll.
  • True Calculation When using dice pools, you may count a single success as 2 if it matches your pre-declared “number of fate.”