vaelora/Rules/Ability Trees/Skills/Martial/Dodge (Agility).md
2025-08-01 09:16:36 +02:00

2.6 KiB
Raw Blame History

Heres the Dodge (Agility) tree, designed to maximize mobility, survival, and counterattacks—with plenty of synergy to Melee, Brawl, and Shields:

Tier 1 (Dodge 1+)

  1. Evasive Roll Mark a die as Risky when defending; on success, you avoid all Injury this round and reposition 2m. On failure, you fall prone.

  2. Sidestep When you succeed on a Dodge, you may immediately move 2m without spending APR (doesnt provoke attacks).

  3. Defensive Instinct Mark a die as Lucky when making your first Dodge roll each round.


Tier 2 (Dodge 2+)

  1. Mirror Movement (Dodge/Cooperative) When you successfully Dodge, mark a die as Cooperative; an ally fighting the same enemy may reroll 1 die on their next action.

  2. Acrobatic Escape (Dodge/Climbing) When Engaged, you may spend 1 APR to leap or vault out of melee range; roll Dodge to avoid triggering opportunity attacks.

  3. Counter Lunge (Dodge/Melee) After successfully Dodging, you may spend 1 APR to make a single retaliatory strike at +1 die.


Tier 3 (Dodge 3+)

  1. Blink Step (Dodge/Stealth) Once per scene, you may Dodge and vanish into cover (line of sight broken) if you roll a margin of success 2+.

  2. Flow State Each consecutive successful Dodge grants +1 die to the next Dodge, up to +3; the bonus resets when you fail or are hit.

  3. Redirect (Dodge/Brawl) When Dodging a melee attack, mark one die as Effectful; on success, you may push the attacker into a new position (swap or shove 2m).


Tier 4 (Dodge 4+)

  1. Impossible Evasion Mark a die as Persistent; on a success margin 3+, you ignore all attacks targeting you until the start of your next turn.

  2. Flicker Reflexes You may Dodge multiple attacks per round without cumulative defense penalties (except the base 2/4 dice rule no longer applies).

  3. Turn the Tide (Dodge/Tactics) When you successfully Dodge a Critical Hit (margin 3+), you may choose 1 ally to immediately take a free action or reroll their entire dice pool.


Why It Fits

  • Survival focus: Heavy on avoiding damage and repositioning without spending APR.

  • Synergy: Counterattacks pair with Melee/Brawl; teamplay options (Mirror Movement, Turn the Tide) tie to Tactics.

  • Escalation: Higher tiers grant near-supernatural evasiveness, letting Dodge specialists become untouchable in key moments.


🔥 Next: Should we tackle Shields (defensive mastery), Tactics (battlefield coordination), or Throwing (light ranged weaponry) next?