2.4 KiB
Here’s the Shields (Might) tree, focused on defense, formation tactics, and controlling the flow of combat:
Tier 1 (Shields 1+)
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Shield Bash – Mark a die as Effectful; on success, you deal 1 Injury and push the target back 1m.
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Steady Wall – When using Block, mark a die as Persistent; if it succeeds, gain +1 die on your next defense.
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Brace – Once per round, you may reduce forced movement or knockdown effects by 2m without a roll.
Tier 2 (Shields 2+)
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Deflecting Guard – Mark a die as Lucky when using Block; on success margin 2+, redirect the attack to another adjacent target.
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Shield Wall (Shields/Tactics) – When adjacent to another shield user, you may both mark a die as Cooperative; each success adds +1 die to both defenders’ next Block rolls.
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Stalwart Advance – When you successfully Block, you may immediately move 2m forward without provoking attacks.
Tier 3 (Shields 3+)
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Battering Rampart (Shields/Melee) – Mark a die as Powerful on a Shield Bash; on success, deal bonus Injury equal to the die’s value and knock target prone.
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Guardian’s Intercept (Shields/Dodge) – When an ally adjacent to you is attacked, spend 1 APR to Block for them; if you succeed, they suffer no Injury.
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Bulwark Formation – When using Shield Wall, allies in the formation gain half your Shields skill as bonus Soak dice when Relying on Armor.
Tier 4 (Shields 4+)
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Immovable Bastion – While braced (spending 1 APR), you cannot be moved against your will and gain +2 dice to all defense rolls.
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Rebounding Defense – When you Block a Critical Hit (margin 3+), mark one die as Exploding; immediately counterattack with +2 dice.
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Aegis (Shields/Tactics) – Once per scene, when you successfully Block, all adjacent allies ignore the next attack made against them.
Why It Fits
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Defense focus: Blocks, intercepts, and formations reinforce the shield-bearer as a true protector.
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Synergy: Links naturally to Melee, Tactics, and Dodge for counterattacks and team defense.
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Escalation: Tier 4 makes shield users anchors on the battlefield, able to hold positions and protect allies in climactic moments.
🔥 Next up: Tactics (battlefield coordination and leadership) or Throwing (light ranged control)?