51 lines
No EOL
2.3 KiB
Markdown
51 lines
No EOL
2.3 KiB
Markdown
Here’s the **Tactics (Wit)** tree, built around battlefield coordination, control, and leadership synergy:
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### **Tier 1 (Tactics 1+)**
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1. **Ambush Planner** – Mark a die as **Effectful** when rolling for Initiative; on success, all allies gain +1 die to their first action.
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2. **Flank Order** – When an ally attacks a foe you also threaten, they may reroll 1 die if you have line of sight.
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3. **Quick Rally** – Once per scene, spend 1 APR to remove a Slight or Fatigue from one ally within Presence meters.
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### **Tier 2 (Tactics 2+)**
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1. **Battlefield Mastery** – On a successful Tactics roll (Wit + Tactics), a number of allies equal to successes gain +1 die on their next attack or defense.
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2. **Strategic Withdrawal** – Mark a die as **Persistent**; on success, all allies within range may disengage without provoking attacks.
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3. **Coordinated Strike (Tactics/Melee)** – When you attack a target after an ally attacked them, mark a die as **Powerful**; add its value to Injury if successful.
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### **Tier 3 (Tactics 3+)**
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1. **Exploit Weakness** – On a successful Tactics roll, choose a target; all allies gain +1 die to actions against that target for the round.
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2. **Counter Formation (Tactics/Shields)** – When enemies attempt to surround you, mark one die as **Lucky**; on success, all allies in your formation gain +2 dice on defense until your next turn.
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3. **Commanding Presence (Tactics/Command)** – Once per round, you may allow one ally to reroll their entire dice pool on a failed action.
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### **Tier 4 (Tactics 4+)**
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1. **Turn the Tide** – When an ally is Subdued or Wounded, spend 1 APR to immediately grant all allies +1 APR and +1 die to their next action.
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2. **Master of the Field** – Once per scene, mark a die as **Persistent**; on success, reposition all allies and enemies within Presence meters by 2m as you dictate.
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3. **War Leader (Tactics/Command)** – Allies within Presence meters gain +1 die to all rolls while you are standing; if you are Subdued, they immediately gain 1 Fatigue.
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### **Why It Fits**
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- **Strong team buffs:** Bolsters allies, manages enemy pressure, and rallies morale.
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- **Synergy:** Connects naturally with Melee, Shields, and Command abilities. |