vaelora/Rules/Ability Trees/Species/Tlaxcal.md
2025-08-01 09:16:36 +02:00

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Perfect—heres the Tlaxcal Species Tree with 4 options per tier, fully embedding pheromonal mastery, blood magic, predator physiology, and jungle ambush into every level:
Tlaxcal Species Tree
Tier 1 (Tlaxcal 1+) (Free pick at character creation)
Choose one:
• Predators Senses Your sight, scent, and hearing are razor-sharp; gain +1 die to Tracking and Observation.
• Battle Pheromones Once per scene, mark a die as Persistent; on success, your pheromones invigorate allies within 5m (+1 die to their next roll).
• Ritual Scents You may use sacred oils or resins to steady your state; ignore the first Slight you gain each session.
• Jungle Stalker You gain +1 die to Stealth in dense wilderness and may move through undergrowth at full Speed.
Tier 2 (Tlaxcal 2+)
• Sacred Beast Bond You may bond with a jaguar or other great feline (or channel its spirit archetype); once per session, gain +1 die to Melee or Brawl when fighting alongside or in that state.
• Blood Magic Once per session, sacrifice 1 Injury or Fatigue to reroll all failed dice on a Rituals or Attune roll.
• Pheromonal Mastery You may use scents to sway emotions; mark a die as Effectful to grant an ally +1 die or inflict 1 Slight on a foe (fear or desire).
• Hunters Grip Gain retractable claws; treat unarmed attacks as weapons (1 Injury on hit) and gain +1 die to climbing and grappling.
Tier 3 (Tlaxcal 3+)
• Jungle Ambusher When initiating combat from stealth, gain +1 die to your first attack and inflict 1 Fatigue on your target if you wound them.
• Ancestral Guidance Once per session, enter a trance using ritual scents; ask the GM one question about the present or immediate future.
• Controlled Bloodrage You may choose to enter a focused battle-trance; gain +2 dice to physical rolls for 1 scene, but take 1 Fatigue when it ends.
• Pheromonal Overload Once per session, mark a die as Risky; on success, flood the area with overpowering scents, forcing all enemies in 5m to Falter. Failure = you trigger uncontrolled Bloodrage.
Tier 4 (Tlaxcal 4+)
• Living Jaguar Once per session, fully channel your sacred beast; gain +2 Speed, claws deal +2 Injury, and you ignore Wounded penalties for 1 scene.
• Blood Price You may sacrifice 1 Bond or 1 permanent Fatigue to negate all Injury or Fatigue taken in a scene for yourself or an ally.
• Hive of Scents Allies within 10m automatically gain +1 die on actions while they can smell your pheromones; enemies in range take 1 die to Spirit rolls.
• True Bloodrage Once per session, you may willingly enter a total bloodrage; gain +3 dice to all physical actions and immunity to fear/pain. At the end, roll Spirit vs difficulty 2—failure = attack friend and foe until incapacitated.
Why It Works
• Tier 1: Establishes predatory senses, scent-rituals, and jungle mastery as core identity.
• Tier 2: Expands into sacred beasts, blood magic, and pheromonal social manipulation.
• Tier 3: Turns the “Bloodrage” liability into a usable (but risky) weapon, with stronger ambush and vision powers.
• Tier 4: Apex predator status, with mythic beast-channeling and devastating pheromonal or blood magic abilities.
🔥 Do you want me to add explicit Bloodrage triggers as a species risk (certain failures, overloads, or injuries can force a Bloodrage check)?
Or should we keep that danger primarily opt-in at higher tiers, with only rare accidental triggers?
And… move to Akumei next?