30 lines
No EOL
6.2 KiB
Markdown
30 lines
No EOL
6.2 KiB
Markdown
| Tree (Skill/Species/Culture/Profession) | Name | Type | Roll (if active) | Effect |
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| --------------------------------------- | -------------------- | --------- | ------------------------------------------- | ------------------------------------------------------------------------------------- |
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| **Melee (Skill)** | Power Strike | Effect | Melee attack roll | Mark a die as _Powerful_; add its face value as Injury if the attack succeeds. |
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| | Guarded Stance | Effect | Defense roll | Mark a die as _Persistent_; if defense succeeds, carry +1 die into next attack. |
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| | Disarm | Effect | Melee attack (opposed) | Mark a die as _Effectful_; on success, opponent drops weapon or shield. |
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| **Athletics (Skill)** | Powerful Leap | Effect | Jump or climb roll | Mark a die as _Powerful_; clear extra distance equal to die’s value. |
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| | Relentless Effort | Effect | Prolonged exertion roll | Mark a die as _Persistent_; can reuse it as an auto success later in the scene. |
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| | Clamber | Passive | Always on | Ignore 1 penalty die from terrain when climbing or swimming. |
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| **Cooking (Skill)** | Forage Feast | Active | Wit + Cooking or Survival | Feed group from limited ingredients, removing 1 Fatigue. |
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| | Comfort Meal | Active | Wit + Cooking vs Presence + Spirit (target) | Shift ally’s attitude up one step once/day. |
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| | Preservation | Effect | Cooking roll to preserve rations | Mark a die as _Persistent_; double shelf life and later gain +1 success cooking. |
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| **Drawing (Skill)** | Sketch Memory | Active | Wit + Drawing | Recall & draw any scene; allies gain +1 die to Investigation using drawing. |
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| | Quick Map | Active | Wit + Drawing | Once per scene, sketch map from memory; allies remove 1 penalty die to Navigation. |
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| | Decoy Art | Effect | Drawing (Forgery attempt) | Mark die as _Effect_; if succeeds, fake appears authentic. Failure alerts inspectors. |
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| **Weaving (Skill)** | Patchwork Fix | Active | Wit + Weaving | Repair torn gear to avoid penalties (stealth, movement, social). |
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| | Quick Bind | Effect | Binding/trap attempt | Mark die as _Persistent_; binds target and gives +1 success to maintain restraint. |
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| | Thread of Insight | Passive | Always on | May roll Wit + Weaving in place of Survival or Crafting when making basic gear. |
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| **Climbing (Skill)** | Wall Runner | Passive | Always on | Climb walls/obstacles up to 2m without a roll. |
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| | Controlled Descent | Effect | Descent roll | Mark die as _Lucky_; negate all Injury from falls if successful. |
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| | Handhold Maker | Active | Might + Climbing | Create anchors or holds; allies gain +2 dice on the same climb. |
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| **Carpentry (Skill)** | Basic Shelter | Active | Carpentry + Survival | Build shelter; removes 1 Fatigue caused by environmental exposure. |
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| | Woodcrafter | Passive | Always on | +1 die when crafting wooden gear (bows, shields, furniture, tools). |
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| | Structural Eye | Effect | Observation + Carpentry/Mechanics | Mark die as _Effect_; detect weak point in a wooden structure. |
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| **Medicine (Skill)** | First Aid | Active | Wit + Medicine | Stabilize a Wounded ally without penalty. |
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| | Diagnose | Effect | Medicine roll (examining) | Mark die as _Effect_; identify disease, poison, or magical affliction. |
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| | Cocker (Fatigue Aid) | Active | Wit + Medicine | Remove 1 Fatigue from ally through quick intervention. |
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| **Spiritcaller (Profession)** | Tradition Initiate | Mandatory | Narrative + Magical tradition unlock | Unlock 1 magical tradition (Spirit Binding, Blood Sorcery, etc.). |
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| | Sense the Veil | Passive | Always on | +1 die to Attune when detecting spirits or magical effects. |
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| | Spirit Etiquette | Passive | Always on | Reduce difficulty of first-contact negotiations with spirits by 1 success. |
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| | Focus Reservoir | Effect | Any magical roll | Mark die as _Persistent_; if succeeds, reuse result as auto success later in scene. | |