vaelora/Rules/Ability Trees/Skills/Exploration/Ride.md
2025-08-01 09:16:36 +02:00

2.3 KiB
Raw Blame History

Perfect, lets continue in order with Ride (Agility)—focused on mounted travel, combat, and controlling animals under stress: Ride (Agility) Tier 1 (Ride 1+) • Rally Mount You automatically calm or steady a mount after it suffers Injury or becomes frightened. • Sure Seat Mark a die as Lucky when resisting being dismounted; success allows you to remain mounted or recover instantly. • Strider While mounted, your travel speed increases by 25% and you ignore one terrain penalty per scene. Tier 2 (Ride 2+) • Ride-by Strike (Ride/Melee) Mark a die as Risky when attacking while mounted; on success, double the Injury from momentum. On failure, you miss and must roll Agility to stay mounted. • Mounted Evasion (Ride/Dodge) When dodging on a mount, mark a die as Cooperative; both you and the mount gain +1 die to avoid danger. • Pack Handler (Ride/Survival) You can direct and manage up to 2 additional mounts or beasts of burden without penalty. Tier 3 (Ride 3+) • Charge Mastery (Ride/Tactics) When you charge from horseback, all allies charging with you gain +1 die to their attacks and +1 APR if they hit. • War Mount Bond (Ride/Zoology) Your mount acts independently in combat; it can make 1 attack or defensive action each round without using your APR. • Vaulting Attack Mark a die as Effectful when dismounting mid-charge; on success, you may immediately attack at +1 die and reposition up to 2m. Tier 4 (Ride 4+) • Cavalry Commander Once per scene, you may coordinate a mounted formation; all mounted allies within Presence meters ignore rough terrain and gain +2 Speed for one round. • Fearless Mount Your mount(s) can no longer be frightened or forced to retreat unless physically incapacitated. • Legendary Charge Once per scene, declare a full charge; mark a die as Exploding; on success, your attack automatically counts as a Critical Hit (margin 3+ = Subdue). Why It Fits • Mounted combat expertise: Keeps riders in control under fire and rewards aggressive momentum. • Synergy: Combines naturally with Melee, Dodge, Tactics, and Survival. • Escalation: Tier 4 makes mounted characters terrifying battlefield leaders and shock troopers. 🔥 Next Exploration Skill: Do we continue in order with Navigation (travel mastery and avoiding hazards) or jump to something flashier like Tracking?