39 lines
No EOL
1.7 KiB
Markdown
39 lines
No EOL
1.7 KiB
Markdown
Swimming (Fortitude)
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Tier 1 (Swimming 1+)
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1. Dive Deep – Mark a die as Powerful; on success, hold your breath for additional minutes equal to the die’s value.
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2. Tide Rider – Mark a die as Exploding when swimming with currents; on success, chain additional movement up to your Speed.
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3. Surface Lunge – Mark a die as Risky when attacking from water; on success, you catch your target completely off guard (they cannot defend).
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Tier 2 (Swimming 2+)
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1. Streamline – You ignore one Speed penalty while swimming and can carry allies or gear with no additional penalty.
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2. Amphibious Awareness (Swimming/Observation) – Mark a die as Effectful; on success, detect aquatic threats or hazards before they strike.
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3. Reposition Underwater (Swimming/Dodge) – When attacked underwater, you may reposition up to 2m for free if you succeed on your Dodge roll.
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Tier 3 (Swimming 3+)
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1. Underwater Grappler (Swimming/Brawl) – Mark a die as Persistent when grappling underwater; on success, the target begins drowning immediately.
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2. Aquatic Pursuit – You gain +2m movement when chasing foes in water and ignore difficult currents.
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3. Breath Share – You may share air with an ally; both of you may extend your breath-holding duration by +2 minutes.
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Tier 4 (Swimming 4+)
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1. Master Diver – You can swim and fight underwater as if on land (no penalties); you may also stay submerged indefinitely with minimal effort.
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2. Tsunami Strike – Once per scene, mark a die as Exploding when breaching from the water; on success margin 2+, your attack deals double Injury and knocks foes prone.
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3. Aquatic Sovereign – You always know the safest path in aquatic environments; allies in water gain +1 die to all rolls as long as they follow your lead. |