17 lines
No EOL
1.4 KiB
Markdown
17 lines
No EOL
1.4 KiB
Markdown
You know how to survive—and thrive—in cities and underworlds.
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## Tier 1 (Streetwise 1+)
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* Local Contacts – Once per session, you may declare you know someone in the area who owes you a favor.
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* Black Market Sense – Mark a die as Effectful; on success, locate illicit goods or services.
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* Blend In – Gain +1 die to Stealth when in crowded urban environments.
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## Tier 2 (Streetwise 2+)
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* Underworld Gossip – You may “tap the grapevine” once per scene; mark a die as Persistent for bonus information.
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* Fence Goods – You can sell or move stolen items at 80% value instead of 50%.
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* Gang Etiquette (Streetwise/Intimidation) – Gain +1 die to Social rolls with criminals or smugglers.
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## Tier 3 (Streetwise 3+)
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* Network Access – You may establish an information network in a settlement; +1 die to Investigation rolls there.
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* Safehouse Locator – Once per session, declare you have access to a secure hideout nearby.
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* Criminal Instinct – You may reroll 1 failed die per session when navigating hostile city environments.
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## Tier 4 (Streetwise 4+)
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* King of the Streets – You begin all urban Social Encounters with +1 Bond level.
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* Underworld Enforcer – Once per session, you may call in muscle to enforce your will (counts as a 3-die combatant).
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* Hidden Network – You may declare a secret escape route or tunnel network exists in the current location. |