vaelora/Rules/Ability Trees/Skills/Knowledge/Herbalism (Wit).md
2025-08-01 09:16:36 +02:00

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You work with plants for healing, toxins, and more.
## Tier 1 (Herbalism 1+)
* Identify Herb Mark a die as Effectful; on success, identify a plants properties (edible, poisonous, medicinal).
* Forager You may gather common herbs in any biome, sustaining yourself and allies.
* Poultice Maker Once per scene, apply a simple poultice to remove 1 Fatigue or stabilize a Wounded ally.
## Tier 2 (Herbalism 2+)
* Poisoners Knowledge You may prepare a weak poison or antidote in downtime.
* Potent Brew (Herbalism/Alchemy) Mark a die as Risky; on success, create a powerful concoction (healing, hallucinogenic, paralytic). Failure = 1 Injury to self.
* Botanical Lore Once per scene, you may declare the presence of a specific plant species nearby.
## Tier 3 (Herbalism 3+)
* Field Surgeon You may treat serious injuries in the field without penalty dice.
* Plant Whisperer (Herbalism/Survival) You may reroll one failed die when navigating through wilderness.
* Toxin Crafter You may create a toxin or antidote that affects even magical creatures.
## Tier 4 (Herbalism 4+)
* Life Bloom Once per session, brew a salve that removes 1 Injury from all allies who apply it.
* Cleansing Draught Once per session, brew a potion that removes 1 Corruption die from its drinker.
* Verdant Sovereign You may retroactively declare you planted or nurtured a helpful plant in a location you visited earlier.