vaelora/Rules/Ability Trees/Skills/Knowledge/Mathematics (Focus).md
2025-08-01 09:16:36 +02:00

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You see the world in patterns and precision.
## Tier 1 (Mathematics 1+)
* Calculated Risk Mark a die as Effectful; on success, reroll 1 failed die on the next roll.
* Exacting Planner You gain +1 die when predicting time-sensitive events.
* Counting Cards Once per scene, tilt luck in your favor (force a target to reroll one success in a competitive roll).
## Tier 2 (Mathematics 2+)
* Trajectory Mastery (Mathematics/Archery) You may reroll one failed die on ranged attacks with sufficient time to aim.
* Probability Bias You may flip one die to its opposite face (1↔6, 2↔5, 3↔4) once per scene.
* Efficient Logistics Once per journey, reduce supplies used by 50%.
## Tier 3 (Mathematics 3+)
* Predictive Model Mark a die as Persistent; on success, allies gain +1 die to actions planned using your calculations.
* Structural Analysis (Mathematics/Mechanics) You may instantly identify weak points in a structure, device, or siege engine.
* Battlefield Numbers Once per scene, grant +1 die to all allies by predicting enemy movements.
## Tier 4 (Mathematics 4+)
* Improbable Gambit Once per session, declare that an unlikely event occurs in your favor.
* Perfect Efficiency You may reroll any failed die in a non-combat skill roll.
* True Calculation When using dice pools, you may count a single success as 2 if it matches your pre-declared “number of fate.”