vaelora/Rules/Ability Trees/Skills/Martial/Melee (Might).md
2025-08-01 09:16:36 +02:00

1.6 KiB
Raw Blame History

Tier 1 (Melee 1+)

  1. Power Strike Mark a die as Powerful; add its face value as Injury if the attack succeeds.

  2. Guarded Stance Mark a die as Persistent; if you succeed on your next defense, carry +1 die into your next attack.

  3. Disarm Mark a die as Effectful; on success, force opponent to drop weapon/shield.


Tier 2 (Melee 2+)

  1. Flurry Split your dice pool into two attacks; mark one die as Risky across both.

  2. Press the Advantage (Melee/Tactics) On a successful hit, allies attacking the same target gain +1 die until end of round.

  3. Hook and Trip (Melee/Brawl) Success margin 2+ knocks target prone or strips their shield instead of dealing Injury.


Tier 3 (Melee 3+)

  1. Bleeding Edge (Melee/Survival) Attacks inflict 1 ongoing Injury per round until treated if at least one Effectful die succeeds.

  2. Duelists Focus (Melee/Dodge) When facing a single opponent, mark one die as Lucky each round.

  3. Vicious Riposte (Melee/Dodge) If you succeed on a Parry, immediately counterattack with +1 die and mark one die as Powerful.


Tier 4 (Melee 4+)

  1. Finishing Blow Exceed opponents defense by 3+ successes = immediately Subdue (or kill if using a Vicious die).

  2. Unstoppable Onslaught (Melee/Brawl) Dropping an enemy lets you immediately attack another adjacent foe with the same pool.

  3. War Banner (Melee/Command) When you drop an enemy, allies within Presence meters may reroll 1 die on their next action.