16 lines
No EOL
1.5 KiB
Markdown
16 lines
No EOL
1.5 KiB
Markdown
## Tier 1 (Intimidation 1+)
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* Staredown – You can immediately inflict 1 Slight by locking eyes and projecting menace.
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* Threat Display – Mark a die as Powerful; on success, you force the target to Falter (skip 1 action) in a Social Conflict.
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* Fearful Reputation – Enemies who know your reputation begin encounters with 1 additional Slight.
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## Tier 2 (Intimidation 2+)
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* Forceful Command – Mark a die as Effectful; on success, the target must choose to comply or take 2 Slights.
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* Menacing Aura – You may roll Intimidation against multiple targets at once; on success margin 2+, all gain 1 Slight.
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* Exploit Weakness (Intimidation/Empathy) – Once per scene, you may convert any Insight about a target into a Slight.
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## Tier 3 (Intimidation 3+)
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* Break Will – When you make a target Falter, you may impose a lasting effect (e.g., fear, obedience) until they recover 2 Slights.
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* Dread Herald – NPCs who observe you Subdue a target must roll Spirit; failure inflicts 1 Slight.
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* Fear Leverage (Intimidation/Tactics) – You may transfer 1 Slight from one enemy to another as an action.
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## Tier 4 (Intimidation 4+)
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* Absolute Dominance – Targets at max Slights in a Social Encounter must comply with your commands or be considered Broken.
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* Soul-Crushing Presence – You may inflict 1 Slight per round simply by remaining in the scene (roll Presence + Intimidation vs Spirit).
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* Tyrant’s Will – Once per session, all hostile NPCs in a Social Conflict must roll Spirit; failure = immediate Falter. |