17 lines
No EOL
1.5 KiB
Markdown
17 lines
No EOL
1.5 KiB
Markdown
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## Tier 1 (Performance 1+)
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* Captivating Act – Mark a die as Powerful; on success, hold the audience’s full attention for minutes equal to the die’s value.
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* Improvised Skit – Mark a die as Lucky; on success, distract or entertain, allowing allies to gain +1 die for 1 round.
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* Mask of Persona – You may adopt a theatrical role; gain +1 die to all Social rolls while in character.
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## Tier 2 (Performance 2+)
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* Inspiring Speech – Allies who can hear you gain +1 die to their next action and may remove 1 Slight.
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* Rabble Rouser (Performance/Intimidation) – Mark a die as Effectful; on success, incite a crowd into aggression or panic.
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* Stage Manager – You may redirect the “focus” of a scene toward another target (ally or foe).
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## Tier 3 (Performance 3+)
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* Master Distraction – Mark a die as Persistent; as long as you perform, enemies take –2 dice to detect or pursue allies.
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* Role Immersion – While performing a disguise or false identity, you may treat Deception as Performance for the duration.
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* Mass Appeal – You may roll Performance against entire groups; on success, shift their collective attitude by one step.
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## Tier 4 (Performance 4+)
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* Legendary Icon – Audiences who witness your performance begin with +1 Bond level toward you.
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* Command the Stage – You may reroll any failed Social roll during a scene where you have the “spotlight.”
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* Revolutionary Spark – Once per session, you may start a movement or mass action among NPCs based on your words or art. |