vaelora/Rules/Ability Trees/Skills/Crafting/Weaving (Wit) - Threads of Fate.md
2025-08-01 09:16:36 +02:00

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Description

Weaving is more than textile craft. In skilled hands, fabric becomes armor, concealment, signal, and spell. Weavers create everything from sails that drive ships to banners that rally armies, and sometimes—if their hands are steady and their heart focused—garments that whisper warding words.

The Threads of Fate tree represents mastery over textiles, rope, and patternwork—where the mundane meets the magical, and every stitch holds purpose.

Overview of Tiers and Progression

  • Tier 1 (Weaving 1+): Basic repairs, utility substitution, and binding with rope or cloth.
  • Tier 2 (Weaving 2+): Fortify gear, create camouflage, and improve textile output.
  • Tier 3 (Weaving 3+): Craft traps, tactical banners, and impression-boosting clothing.
  • Tier 4 (Weaving 4+): Integrate magic, ward spaces, and declare monumental fabric works.

Cost: Each tier costs Tier × 3 Marks, spent from Weaving or related Craft skills (Survival, Occultism).
Advancement: Must unlock Tier 1 before accessing later tiers.

Tier 1 Abilities (Weaving 1+)

Name Type Action/Duration Roll (if active) Description
Patchwork Fix Active 10 minutes downtime or 1 Action (scene) Wit + Weaving Once per scene, repair torn clothing or basic gear to avoid penalties from disrepair (e.g., stealth, weather, movement, social).
Quick Bind Effect Attaches to a binding or trap attempt Might + Weaving Mark a die as Persistent. On success, bind a targets limbs or trap them in cloth/rope. You may later cash in the Persistent die to gain +1 success to reinforce or maintain the restraint.
Thread of Insight Passive Always on You may roll Wit + Weaving in place of Survival or Crafting when making basic gear like tents, nets, or clothing.

Tier 2 Abilities (Weaving 2+)

Name Type Action/Duration Roll (if active) Description
Reinforced Gear Active 30 minutes downtime Wit + Weaving Fortify a textile item (cloak, sail, rope). For one scene, it gains +1 Soak die against tearing, fire, or environmental wear.
Camouflage Net Active 1 hour downtime Wit + Weaving Prepare fabric covers or ghillie-style netting. Allies gain +1 die to Stealth while within or beneath the concealed area.
Efficient Loom Passive Always on You produce 2× as much usable fabric in the same crafting time. Applies to cloth-based gear, sails, or large textile works.

Tier 3 Abilities (Weaving 3+)

Name Type Action/Duration Roll (if active) Description
Trap Threads Effect Attaches to a trap creation roll Wit + Weaving Mark one die as Effect. On success, create a tripwire, snare, or tangle trap using fabric or cord. If triggered, the target must succeed a Might or Agility check or become Immobilized for one round.
Tactical Banner Active 2 hours downtime Wit + Weaving Create a woven banner or signal cloth. Allies rallying beneath it gain +1 die to morale-related rolls (Command, resist fear, regaining composure). Effect lasts for 1 scene.
Fine Attire Active 1 day downtime Wit + Weaving Craft visually striking clothing. While worn, the wearer gains +1 die to Social rolls during first impressions or formal encounters.

Tier 4 Abilities (Weaving 4+)

Name Type Action/Duration Roll (if active) Description
Enchanted Weave Active 1 day downtime per item Wit + Weaving You may integrate minor magical effects into a crafted garment (warmth, waterproofing, soft light, minor resistance). These last for one scene or until the garment is damaged.
Ward Threads Active 1 hour downtime (ritual preparation) Wit + Weaving You may sew protective glyphs or warding stitches into a structures fabric (e.g. tent, canopy, banners). Allies inside gain +1 die to Spirit rolls while within the space.
Grand Canopy Meta Retroactive declaration (counts as 1 days work) Wit + Weaving Once per session, declare that youve woven a large-scale textile feature (festival tent, sail rigging, field veil, bannered courtyard). It provides narrative cover, social effect, or movement bonus per GM discretion.

[!hint] Design Notes

  • Effect abilities (Quick Bind, Trap Threads) leverage Weaving's hidden tactical power—binding, snaring, and enhancing the battlefield.
  • Utility rolls are substituted cleanly via Thread of Insight rather than bending core rules.
  • Tier 4 shifts Weaving into subtle magic, spiritual shielding, and narrative-scale textile works—not just artisanry.