51 lines
No EOL
2.2 KiB
Markdown
51 lines
No EOL
2.2 KiB
Markdown
### **Tier 1 (Throwing 1+)**
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1. **Quick Throw** – Mark a die as **Risky**; if the marked die succeeds, the target cannot defend against this attack.
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2. **Ricochet Shot** – Mark a die as **Lucky** when throwing at difficult angles; on success, the projectile may hit a secondary target in range.
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3. **Prepared Hands** – You may draw and throw a weapon in the same action without APR cost.
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### **Tier 2 (Throwing 2+)**
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1. **Iron Hail** – Throw multiple weapons at once; mark one die as **Exploding** for each additional weapon thrown.
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2. **Poisoned Throw (Throwing/Alchemy)** – Mark a die as **Effectful**; if successful, target is affected by any poison or substance applied.
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3. **Volley Disruptor (Throwing/Tactics)** – When you hit a target with a thrown weapon, mark a die as **Persistent**; on success, that target is –2 dice to ranged attacks until your next turn.
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### **Tier 3 (Throwing 3+)**
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1. **Hurling Expert (Throwing/Melee)** – You may throw melee weapons (swords, axes, spears) without penalty; mark one die as **Powerful** for bonus Injury.
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2. **Bounding Projectile** – When you succeed by a margin of 2+, your projectile may bounce into a second target for 1 Injury.
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3. **Disarming Throw** – Mark a die as **Effectful**; on success, the projectile knocks an object from the target’s hands instead of dealing Injury.
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### **Tier 4 (Throwing 4+)**
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1. **Perfect Arc** – Once per scene, mark a die as **Persistent**; on success, hit any target you can see within maximum range, ignoring cover.
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2. **Explosive Volley (Throwing/Alchemy)** – Throw up to 3 projectiles at one area; each counts as a separate attack roll with **Exploding** dice.
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3. **Pinpoint Strike** – When you exceed defense by 3+ successes, you may immediately Subdue or cripple the target (e.g., sever tendons).
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### **Why It Fits**
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- **Ranged disruption:** Disarms, disables, and hinders foes at key moments.
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- **Synergy:** Crosses well with Melee (improvised weapons) and Alchemy (poisons, explosives).
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- **Escalation:** At higher tiers, throwing specialists become battlefield controllers and assassins. |