1.3 KiB
1.3 KiB
You’re a master of moving contraband and people unnoticed.
Tier 1 (Smuggling 1+)
- Hide Cargo – Mark a die as Effectful; on success, hide goods from inspections.
- False Manifests – You may forge shipping documents (counts as Forgery).
- Familiar Routes – You gain +1 die to Navigation when planning covert travel.
Tier 2 (Smuggling 2+)
- Cover Operation – You may declare a legal front for your smuggling; it reduces suspicion by 1 success level.
- Trusted Contacts (Smuggling/Streetwise) – Once per session, declare you know a reliable contact at a border or port.
- Load Balancer – You may move 2x as much contraband in the same time without added risk.
Tier 3 (Smuggling 3+)
- Safe Passage – You may declare a hidden route to bypass patrols or checkpoints.
- Silent Convoy – Mark a die as Persistent; on success, move a group or caravan without drawing attention.
- Black Market Broker – You may secure rare or illicit goods once per session at 75% market cost.
Tier 4 (Smuggling 4+)
- Network Boss – You may create a smuggling network, providing access to resources in most major ports.
- Untouchable – You can reroll one failed Social die when bribing or negotiating with border officials.
- Vanishing Act – Once per session, declare that you “already moved the goods” and avoided discovery.