30 lines
No EOL
3.5 KiB
Markdown
30 lines
No EOL
3.5 KiB
Markdown
Yes! Let’s give 4 options per tier so players have truly distinctive picks. The Myou are perfect for this because their themes (seduction, symbiosis, spores, body horror) are rich and flexible.
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Myou Species Tree
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Tier 1 (Myou 1+) (Free pick at character creation)
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Choose one:
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• Spore Veil – Release a faint cloud of spores; gain +1 die to Stealth rolls in forests or dim environments.
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• Symbiotic Touch – Once per session, you may heal 1 Injury or remove 1 Fatigue from an ally by entwining your mycelium with theirs.
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• Alluring Mask – Gain +1 die to Persuasion or Seduction rolls when you are the focus of attention.
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• Mycelial Whisper – You may communicate telepathically with another Myou or bonded ally within 30m through fungal networks.
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Tier 2 (Myou 2+)
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• Hallucinogenic Spores – Once per scene, mark a die as Effectful; on success, inflict 1 Slight on all enemies within 3m (confusion or terror).
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• Subtle Shaper – You may subtly alter your height, build, and features over days/weeks, gaining +1 die to Deception in that persona.
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• Symbiosis Seed – You may implant a benign fungal spore in a willing ally; they gain +1 die to resist Fatigue or Poison. If they are Wounded, the spore blossoms, healing 1 Injury but dealing 1 Fatigue.
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• Entangling Strands – Mark a die as Persistent when grappling; on success, your mycelial tendrils root the target in place (Speed = 0 until freed).
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Tier 3 (Myou 3+)
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• Bloom of Terror – Once per session, mark a die as Risky; on success, release a thick spore cloud (5m) causing blindness and hallucinations (–2 dice to all actions for 1 round). Failure = backlash: you gain 1 Fatigue.
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• Fungal Recall – You may leave a fragment of your mycelium in a location; once per session, ask the GM a question about events that happened there.
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• Mycelial Bond – You may deepen your bond with an ally or bonded creature: they may reroll 1 failed die per session as long as they are within 10m. Breaking this bond inflicts 1 Slight on both.
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• Feast of the Fallen – When you kill a creature in melee, you may siphon its energy; heal 1 Injury or remove 1 Fatigue. If the creature was intelligent, gain 1 Corruption die.
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Tier 4 (Myou 4+)
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• Hive Mind – You may extend your mycelial network into up to 3 bonded allies; they may communicate telepathically, and all gain +1 die to Spirit rolls while linked.
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• Perfect Lure – Once per session, you may treat a Seduction or Persuasion roll as if you rolled maximum successes; failure triggers an immediate backlash (GM may escalate hostilities or break Bonds).
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• Spore Ascendancy – You may release a potent fungal burst in a 5m radius: all enemies must roll Spirit vs your Spirit + Myou; failure = 1 Fatigue + 1 Slight. You gain 1 Corruption die each time you use this.
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• Eternal Mycelium – If your body is destroyed, you may regrow from a hidden spore bed over weeks (unless completely burned or salted). You may choose to “seed” this bed as downtime.
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Why It Works
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• Tier 1: Broad hooks (stealth, seduction, healing, communication).
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• Tier 2–3: Symbiosis and danger deepen: spores empower but can harm, bonds become literally entwined.
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• Tier 4: Mythic scale—hive minds, resurrection, battlefield spore storms.
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• Alien but tempting, mirroring the Myou’s allure and risk.
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🔥 Do you want me to build in optional mechanics where abilities “mutate” over time (like deeper Bond = new effects)?
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Or keep it cleanly 4 static choices per tier (like above) so it’s consistent with the Tul structure? |