vaelora/Rules/Ability Trees/Skills/Crafting/Drawing (Wit) - Lines of Sight.md
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Artists, mapmakers, and illusionists alike wield the pen and brush as tools of power. A single line can memorialize a battlefield, deceive a guard, or guide a caravan through the wilds. Those who master Drawing know that images can change minds, preserve knowledge, and even shape reality itself.
The _Lines of Sight_ tree reflects mastery over visual representation and symbolic design—skills that can serve as camouflage, forgeries, maps, or even magical wards.
### **Overview of Tiers and Progression**
- **Tier 1 (Drawing 1+)**: Perfect recall and functional field sketches.
- **Tier 2 (Drawing 2+)**: Leverage art for knowledge and subtle magic.
- **Tier 3 (Drawing 3+)**: Create maps and artwork with tactical or protective value.
- **Tier 4 (Drawing 4+)**: Produce flawless forgeries, illusory art, and unrivaled maps.
## Ability Tiers
**Cost:** Each tier costs **Tier × 3 Marks**, paid from **Drawing or other Wit-based Knowledge skills (Navigation, Occultism)**.
**Advancement:** Must unlock **Tier 1** before later tiers.
### **Tier 1 Abilities** _(Drawing 1+)_
| **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** |
| ----------------- | ---------- | -------------------------------------------------- | ---------------------------------------- | -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Sketch Memory** | **Active** | 10 minutes downtime | Wit + Drawing | You may perfectly recall and draw any scene youve witnessed. Allies gain **+1 die** to Investigation rolls using the drawing as reference. |
| **Quick Map** | **Active** | 5 minutes downtime or 1 Action (encounter) | Wit + Drawing | Once per scene, sketch a usable map from memory. Allies navigating with the map remove **1 penalty die** from Navigation rolls. |
| **Decoy Art** | **Effect** | Attaches to a Wit + Drawing roll (forgery attempt) | Wit + Drawing + Deception (if inspected) | Mark one die as **Effect**. If it succeeds, the fake document, seal, or artwork appears authentic. Failing the marked die automatically alerts inspectors during close scrutiny. |
### **Tier 2 Abilities** _(Drawing 2+)_
| **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** |
| ------------------------- | ----------- | -------------------------------------------- | ---------------------------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Illustrated Knowledge** | **Passive** | Always on | — | Allies studying your drawings gain **+1 die** to related Knowledge rolls (History, Zoology, Languages, etc.). |
| **Spot Forgery** | **Active** | 1 Action (encounter) or 5 minutes (downtime) | Wit + Drawing vs. forgers Deception + Drawing | Once per scene, you may detect a fake document or painting. |
| **Mark of Power** | **Effect** | - | Wit + Drawing or Occultism | You may create a simple magical glyph (ward, signal) on a surface. Mark a die as **Effect**. If it succeeds, the glyph triggers a **minor effect** (alarm, glow, symbolic meaning) on contact. |
### **Tier 3 Abilities** _(Drawing 3+)_
| **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** |
| ---------------------------- | ----------- | -------------------------------------------- | -------------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Artistic Cover** | **Active** | 1 hour downtime | Wit + Drawing | Conceal an item, message, or compartment within artwork. Only a successful **Wit + Investigation** roll at **3+ successes** reveals the hidden element. |
| **Cartographers Precision** | **Effect** | Attaches to Navigation rolls using your maps | — | Allies using your maps gain **+1 die** on Navigation rolls. Mark one die as **Cooperative**. If it succeeds, the group avoids 1 environmental complication during travel. |
| **Illusionists Eye** | **Passive** | Always on | — | Gain **+1 die** when detecting magical glamours, illusions, or false images. |
| | | | | |
### **Tier 4 Abilities** _(Drawing 4+)_
| **Name** | **Type** | **Action/Duration** | **Roll (if active)** | **Description** |
| ----------------------- | ----------- | --------------------------------------------- | -------------------- | --------------------------------------------------------------------------------------------------------------------------------------------------------- |
| **Master Forger** | **Active** | 12 hours downtime (complex documents) | Wit + Drawing | You may replicate any document, seal, or artwork **without detection**. Forgery detection rolls automatically fail unless aided by supernatural means. |
| **Illusory Art** | **Active** | 1 Action (encounter) or 10 minutes (downtime) | Wit + Drawing | Once per session, create a still illusion visible to all. Lasts **1 scene** and cannot directly deal damage or harm, but can block sight or deceive foes. |
| **Master Cartographer** | **Passive** | Always on | — | You always know where you are (absolute directional sense) and can produce flawless maps. Allies using your maps gain **+2 dice** to Navigation. |
>[!hint] **Design Notes**
>
> - Drawing ties together **forgery, navigation, and symbolic magic**.
> - **Effect abilities** (Decoy Art, Mark of Power, Cartographers Precision) latch onto existing rolls for synergy.
> - **Active abilities** define clear downtime vs. encounter use, ensuring no ambiguity.
> - The final tier makes the character a **world-class mapmaker, illusionist, and forger**, expanding beyond simple sketching.