24 lines
No EOL
2.5 KiB
Markdown
24 lines
No EOL
2.5 KiB
Markdown
Oh yes, Tracking (Wit) is a flashy predator-hunter tree—designed for pursuit, ambush, and reading the battlefield like a book:
|
||
Tracking (Wit)
|
||
Tier 1 (Tracking 1+)
|
||
• Read the Trail – Mark a die as Effectful; on success, determine the target’s size, pace, and condition from their tracks.
|
||
• Snare Sense – Mark a die as Lucky when rolling to detect traps or false trails along a track; failure doesn’t trigger the trap.
|
||
• Hunter’s Focus – Once you’ve identified a target’s trail, you may roll Tracking instead of Observation to spot them until the trail goes cold.
|
||
Tier 2 (Tracking 2+)
|
||
• Hunt the Prey (Tracking/Survival) – Mark a die as Persistent; keep it until you locate the target you’ve named.
|
||
• False Trail (Tracking/Deception) – Spend 1 APR to lay a convincing false trail; anyone following must roll Tracking vs your roll or be delayed 1 hour (or 1 round in combat pursuit).
|
||
• Trophy Caller – After observing your prey, you may make a Spirit + Tracking contest to unsettle them; failure causes the prey to Falter.
|
||
Tier 3 (Tracking 3+)
|
||
• Pursuit Specialist (Tracking/Athletics) – You ignore one Speed penalty during long chases and can close distance at +2m per round.
|
||
• Kill Zone Marking (Tracking/Tactics) – Spend 1 APR to designate a “kill zone”; allies gain +1 die to Stealth and Ambush rolls there until you move on.
|
||
• Scent the Weakness – Mark a die as Powerful when attacking a Wounded enemy you’ve been tracking; add the die’s value to Injury.
|
||
Tier 4 (Tracking 4+)
|
||
• Ghost Pursuer – Once per scene, you may ignore all environmental penalties to Tracking and arrive at your prey’s location undetected.
|
||
• Perfect Hunter – When attacking a target you’ve been tracking for at least an hour (or one full round in combat), your first attack automatically counts as a Critical Hit (margin 3+ = Subdue).
|
||
• Relentless Shadow – Targets you track can never fully escape; even if they leave the continent, you can always find a trace of them.
|
||
Why It Fits
|
||
• Predator feel: Once you’ve marked a target, they can run, but they’ll never be safe.
|
||
• Synergy: Strong crossovers with Survival (wilderness skills), Stealth (ambushes), and Tactics (kill zones).
|
||
• Escalation: Tier 4 turns trackers into mythic hunters—unstoppable and terrifying.
|
||
🔥 Next Exploration Skill:
|
||
Should we loop back in order to Navigation (pathfinding, avoiding hazards) and then finish with Climbing and Swimming? Or go full-tilt and hit Stealth/Tracking/Social crossover skills like Observation after? |