1.2 KiB
1.2 KiB
You specialize in avoiding pursuit, detection, and capture.
Tier 1 (Evasion 1+)
- Quick Foot – Gain +2m movement during chases.
- Lose the Tail – Mark a die as Effectful; on success, break line of sight with pursuers.
- Cover Runner – You may reroll 1 failed Dodge die during a chase.
Tier 2 (Evasion 2+)
- False Trail (Evasion/Tracking) – Once per scene, leave misleading evidence, making pursuit one success harder.
- Urban Escape – You may reroll one failed die when evading through crowds or tight spaces.
- Duck and Hide – You may hide from pursuers mid-chase without slowing down.
Tier 3 (Evasion 3+)
- Backtrack Trap – Mark a die as Persistent; on success, set a small hazard behind you (tripwire, debris) that slows pursuers.
- Speed Burst – Once per scene, gain +1 APR during a chase.
- Ghost Vanish – You may erase signs of your presence entirely, making Tracking impossible without magic.
Tier 4 (Evasion 4+)
- Slip the Net – Once per session, declare you escaped a pursuit “off-screen.”
- Uncatchable – You cannot be cornered unless immobilized.
- Dead Drop – You may hide an item or evidence so well it cannot be found without your help.