18 lines
No EOL
1.2 KiB
Markdown
18 lines
No EOL
1.2 KiB
Markdown
You specialize in avoiding pursuit, detection, and capture.
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## Tier 1 (Evasion 1+)
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* Quick Foot – Gain +2m movement during chases.
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* Lose the Tail – Mark a die as Effectful; on success, break line of sight with pursuers.
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* Cover Runner – You may reroll 1 failed Dodge die during a chase.
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## Tier 2 (Evasion 2+)
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* False Trail (Evasion/Tracking) – Once per scene, leave misleading evidence, making pursuit one success harder.
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* Urban Escape – You may reroll one failed die when evading through crowds or tight spaces.
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* Duck and Hide – You may hide from pursuers mid-chase without slowing down.
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## Tier 3 (Evasion 3+)
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* Backtrack Trap – Mark a die as Persistent; on success, set a small hazard behind you (tripwire, debris) that slows pursuers.
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* Speed Burst – Once per scene, gain +1 APR during a chase.
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* Ghost Vanish – You may erase signs of your presence entirely, making Tracking impossible without magic.
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## Tier 4 (Evasion 4+)
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* Slip the Net – Once per session, declare you escaped a pursuit “off-screen.”
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* Uncatchable – You cannot be cornered unless immobilized.
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* Dead Drop – You may hide an item or evidence so well it cannot be found without your help. |