18 lines
No EOL
1.5 KiB
Markdown
18 lines
No EOL
1.5 KiB
Markdown
The past is a weapon, if you know where to look.
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## Tier 1 (History 1+)
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* Lore Recall – Mark a die as Effectful; on success, recall a useful detail about an event, place, or dynasty.
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* Identify Relic – Once per scene, you can identify the age, origin, and symbolic meaning of any artifact you examine.
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* Context is Power – Gain +1 die when dealing socially with people from a culture you’ve studied.
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## Tier 2 (History 2+)
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* Ancient Weakness – Mark a die as Persistent; on success, identify a vulnerability in an old creature, curse, or tradition.
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* Battlefield Tactician (History/Tactics) – You may recall past military strategies for +1 die on your next Tactics roll.
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* Cultural Insight – Once per scene, you may declare a tradition or superstition of a culture to gain +1 die on related actions.
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## Tier 3 (History 3+)
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* Record Keeper – You may maintain records that grant +1 die to allies researching the same subject later.
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* Excavator’s Instinct (History/Survival) – Mark a die as Lucky; on success, avoid traps or collapses in ruins.
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* Heritage Bond – When interacting with a group tied to your studied culture, shift their starting attitude up one step.
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## Tier 4 (History 4+)
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* Scholar’s Authority – You begin any negotiation with scholars or nobles at +1 Bond level.
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* Archivist’s Recall – Once per session, you may retroactively declare that you researched this situation; gain +2 dice on your next roll.
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* Ancient Cipher – You can decipher any ancient writing, even without full context. |