vaelora/Rules/Ability Trees/Skills/Martial/Tactics (Wit).md
2025-08-01 09:16:36 +02:00

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Heres the **Tactics (Wit)** tree, built around battlefield coordination, control, and leadership synergy:
### **Tier 1 (Tactics 1+)**
1. **Ambush Planner** Mark a die as **Effectful** when rolling for Initiative; on success, all allies gain +1 die to their first action.
2. **Flank Order** When an ally attacks a foe you also threaten, they may reroll 1 die if you have line of sight.
3. **Quick Rally** Once per scene, spend 1 APR to remove a Slight or Fatigue from one ally within Presence meters.
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### **Tier 2 (Tactics 2+)**
1. **Battlefield Mastery** On a successful Tactics roll (Wit + Tactics), a number of allies equal to successes gain +1 die on their next attack or defense.
2. **Strategic Withdrawal** Mark a die as **Persistent**; on success, all allies within range may disengage without provoking attacks.
3. **Coordinated Strike (Tactics/Melee)** When you attack a target after an ally attacked them, mark a die as **Powerful**; add its value to Injury if successful.
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### **Tier 3 (Tactics 3+)**
1. **Exploit Weakness** On a successful Tactics roll, choose a target; all allies gain +1 die to actions against that target for the round.
2. **Counter Formation (Tactics/Shields)** When enemies attempt to surround you, mark one die as **Lucky**; on success, all allies in your formation gain +2 dice on defense until your next turn.
3. **Commanding Presence (Tactics/Command)** Once per round, you may allow one ally to reroll their entire dice pool on a failed action.
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### **Tier 4 (Tactics 4+)**
1. **Turn the Tide** When an ally is Subdued or Wounded, spend 1 APR to immediately grant all allies +1 APR and +1 die to their next action.
2. **Master of the Field** Once per scene, mark a die as **Persistent**; on success, reposition all allies and enemies within Presence meters by 2m as you dictate.
3. **War Leader (Tactics/Command)** Allies within Presence meters gain +1 die to all rolls while you are standing; if you are Subdued, they immediately gain 1 Fatigue.
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### **Why It Fits**
- **Strong team buffs:** Bolsters allies, manages enemy pressure, and rallies morale.
- **Synergy:** Connects naturally with Melee, Shields, and Command abilities.