18 lines
No EOL
1.5 KiB
Markdown
18 lines
No EOL
1.5 KiB
Markdown
The art of control, stillness, and shielding the soul.
|
||
|
||
## Tier 1 (Meditation 1+)
|
||
* Veil Breather – Once per scene, mark a die as Persistent; on success, reduce Slights or Fatigue by 1.
|
||
* Ward the Mind – Mark a die as Effectful; on success, resist 1 mental influence or fear effect.
|
||
* Focus Anchor – You gain +1 die to resist corruption backlash while in meditative trance.
|
||
## Tier 2 (Meditation 2+)
|
||
* Shared Stillness – Once per scene, you may allow an ally to reroll 1 failed Spirit roll by steadying them.
|
||
* Inner Purge – Mark one die as Risky; on success, remove 1 Corruption die from your pool (failure = +1 Corruption).
|
||
* Breath of Endurance – You may delay the effects of Injury, Fatigue, or Slights for 1 round per success margin.
|
||
## Tier 3 (Meditation 3+)
|
||
* Mental Fortress – You ignore the first Corruption backlash (1 on a Corruption die) you roll each scene.
|
||
* Soul Bridge – Once per session, you may forge a temporary Bond with a spirit or ally, granting +1 die on all cooperative rolls.
|
||
* Quiet the Void – Mark one die as Persistent; on success, suppress all whispers and Boon Track effects from Corruption dice for 1 day.
|
||
## Tier 4 (Meditation 4+)
|
||
* True Purge – Once per session, you may permanently remove 1 Corruption die from your pool. Requires an hour of uninterrupted trance.
|
||
* Sanctuary – Allies within Presence meters gain +1 die to Spirit rolls while you meditate.
|
||
* One With the Veil – You may reroll any Spirit test; failure = +1 Corruption die. |