vaelora/Rules/Ability Trees/Skills/Social/Deception (Cunning).md
2025-08-01 09:16:36 +02:00

1.7 KiB
Raw Blame History

Tier 1 (Deception 1+)

  • Convincing Liar Mark a die as Lucky when lying under pressure; failure doesnt immediately expose you.
  • Diversion Tactics On a success margin 2+, inflict 1 Slight on a target by misdirecting or distracting them.
  • Persona Crafter You may create a false persona during downtime; gain +1 die on all Deception rolls while using it.

Tier 2 (Deception 2+)

  • Misdirect Blame Mark a die as Effectful; on success, you shift Slights or suspicion onto another target.
  • False Confidence (Deception/Persuasion) When you bluff, you may give allies +1 die on their next Social roll, even if your lie is unproven.
  • Cloak of Normalcy You may erase 1 Slight against you by convincingly “playing along” with others.

Tier 3 (Deception 3+)

  • Elaborate Scheme You can build multi-step deceptions; each successful step adds +1 die to the final payoff roll.
  • Feign Weakness (Deception/Intimidation) When targeted in a Social Conflict, you may voluntarily take a Slight; your next action against that target is at +2 dice.
  • Hidden Hand Once per scene, you may declare a planted lie, forged document, or rumor exists (“Of course the guard heard about this…”) as long as its plausible.

Tier 4 (Deception 4+)

  • Network of Lies All previous lies youve planted with a group count as additional Slights against them during future encounters.
  • Mirror Identity You may perfectly impersonate a target for the duration of a scene if you have observed them beforehand.
  • Shadow Puppeteer Once per session, you may influence a Social Encounter without being present; NPCs act as if you had been there weaving strings.