18 lines
No EOL
1.4 KiB
Markdown
18 lines
No EOL
1.4 KiB
Markdown
You study ethics, metaphysics, and the meaning of things—making you surprisingly hard to manipulate.
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## Tier 1 (Philosophy 1+)
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* Contemplative Calm – Mark a die as Persistent; on success, remove 1 Slight or Fatigue.
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* Logical Argument – Gain +1 die on Persuasion when using reasoned appeals.
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* Doubt the Premise – Once per scene, force a target in Social Conflict to reroll a success by undermining their logic.
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## Tier 2 (Philosophy 2+)
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* Inner Compass – You may ignore 1 Corruption die’s whispers per scene.
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* Ethical Edge (Philosophy/Empathy) – You may shift a target’s attitude by one step through moral reasoning.
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* Existential Pressure – Once per scene, inflict 1 Slight by forcing a target to question their own beliefs.
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## Tier 3 (Philosophy 3+)
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* Unshakable Resolve – You may ignore the first failed Spirit roll each scene.
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* Thought Duelist – Gain +1 die when debating opponents on existential topics.
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* Insightful Skeptic – You may reroll one failed die per session when resisting magical illusion or deception.
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## Tier 4 (Philosophy 4+)
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* Clarity of Mind – Once per session, remove all Slights or Corruption whispers from yourself.
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* Voice of Reason – Allies in Presence meters gain +1 die on Social rolls if you’re supporting them.
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* Philosopher’s Insight – You may retroactively declare you foresaw a potential outcome; gain +2 dice on a key roll. |