vaelora/Rules/Ability Trees/Skills/Knowledge/Philosophy (Spirit).md
2025-08-01 09:16:36 +02:00

18 lines
No EOL
1.4 KiB
Markdown
Raw Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

You study ethics, metaphysics, and the meaning of things—making you surprisingly hard to manipulate.
## Tier 1 (Philosophy 1+)
* Contemplative Calm Mark a die as Persistent; on success, remove 1 Slight or Fatigue.
* Logical Argument Gain +1 die on Persuasion when using reasoned appeals.
* Doubt the Premise Once per scene, force a target in Social Conflict to reroll a success by undermining their logic.
## Tier 2 (Philosophy 2+)
* Inner Compass You may ignore 1 Corruption dies whispers per scene.
* Ethical Edge (Philosophy/Empathy) You may shift a targets attitude by one step through moral reasoning.
* Existential Pressure Once per scene, inflict 1 Slight by forcing a target to question their own beliefs.
## Tier 3 (Philosophy 3+)
* Unshakable Resolve You may ignore the first failed Spirit roll each scene.
* Thought Duelist Gain +1 die when debating opponents on existential topics.
* Insightful Skeptic You may reroll one failed die per session when resisting magical illusion or deception.
## Tier 4 (Philosophy 4+)
* Clarity of Mind Once per session, remove all Slights or Corruption whispers from yourself.
* Voice of Reason Allies in Presence meters gain +1 die on Social rolls if youre supporting them.
* Philosophers Insight You may retroactively declare you foresaw a potential outcome; gain +2 dice on a key roll.